Core/Spells: Send OriginalCastId in SMSG_SPELL_START and SMSG_SPELL_GO for triggered spells in 'game' project
Port From (https://github.com/TrinityCore/TrinityCore/commit/555b2d40ecc22eb0ea4bf913b534ffa7197fa6fe)
This commit is contained in:
@@ -2248,7 +2248,7 @@ namespace Game.Entities
|
||||
return;
|
||||
}
|
||||
|
||||
Spell spell = new Spell(this, info, args.TriggerFlags, args.OriginalCaster);
|
||||
Spell spell = new Spell(this, info, args.TriggerFlags, args.OriginalCaster, args.OriginalCastId);
|
||||
foreach (var pair in args.SpellValueOverrides)
|
||||
spell.SetSpellValue(pair.Key, pair.Value);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user