Core/Spells: Send OriginalCastId in SMSG_SPELL_START and SMSG_SPELL_GO for triggered spells in 'game' project

Port From (https://github.com/TrinityCore/TrinityCore/commit/555b2d40ecc22eb0ea4bf913b534ffa7197fa6fe)
This commit is contained in:
hondacrx
2021-10-03 13:55:43 -04:00
parent aa29ce8e39
commit 727e0100a1
12 changed files with 139 additions and 90 deletions
+1 -1
View File
@@ -2248,7 +2248,7 @@ namespace Game.Entities
return;
}
Spell spell = new Spell(this, info, args.TriggerFlags, args.OriginalCaster);
Spell spell = new Spell(this, info, args.TriggerFlags, args.OriginalCaster, args.OriginalCastId);
foreach (var pair in args.SpellValueOverrides)
spell.SetSpellValue(pair.Key, pair.Value);