Core/Spells: Send OriginalCastId in SMSG_SPELL_START and SMSG_SPELL_GO for triggered spells in 'game' project
Port From (https://github.com/TrinityCore/TrinityCore/commit/555b2d40ecc22eb0ea4bf913b534ffa7197fa6fe)
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@@ -570,9 +570,7 @@ namespace Game.Entities
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}
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else
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{
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CastSpellExtraArgs args = new(TriggerCastFlags.FullMask);
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args.TriggeringAura = meleeAttackAuraEffect;
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CastSpell(victim, meleeAttackSpellId, args);
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CastSpell(victim, meleeAttackSpellId, new CastSpellExtraArgs(meleeAttackAuraEffect));
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HitInfo hitInfo = HitInfo.AffectsVictim | HitInfo.NoAnimation;
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if (attType == WeaponAttackType.OffAttack)
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