Core/Spells: Send OriginalCastId in SMSG_SPELL_START and SMSG_SPELL_GO for triggered spells in 'game' project

Port From (https://github.com/TrinityCore/TrinityCore/commit/555b2d40ecc22eb0ea4bf913b534ffa7197fa6fe)
This commit is contained in:
hondacrx
2021-10-03 13:55:43 -04:00
parent aa29ce8e39
commit 727e0100a1
12 changed files with 139 additions and 90 deletions
+2 -2
View File
@@ -2920,7 +2920,7 @@ namespace Game.Entities
if (aura.IsSingleTarget())
aura.UnregisterSingleTarget();
AuraCreateInfo createInfo = new(aura.GetCastGUID(), aura.GetSpellInfo(), aura.GetCastDifficulty(), effMask, stealer);
AuraCreateInfo createInfo = new(aura.GetCastId(), aura.GetSpellInfo(), aura.GetCastDifficulty(), effMask, stealer);
createInfo.SetCasterGUID(aura.GetCasterGUID());
createInfo.SetBaseAmount(baseDamage);
@@ -3903,7 +3903,7 @@ namespace Game.Entities
{
Unit caster = aura.GetCaster();
if (caster && caster.IsTypeId(TypeId.Player))
Spell.SendCastResult(caster.ToPlayer(), aura.GetSpellInfo(), aura.GetSpellVisual(), aura.GetCastGUID(), SpellCastResult.AuraBounced);
Spell.SendCastResult(caster.ToPlayer(), aura.GetSpellInfo(), aura.GetSpellVisual(), aura.GetCastId(), SpellCastResult.AuraBounced);
}
aura.Remove();