Core/Spells: Send OriginalCastId in SMSG_SPELL_START and SMSG_SPELL_GO for triggered spells in 'game' project
Port From (https://github.com/TrinityCore/TrinityCore/commit/555b2d40ecc22eb0ea4bf913b534ffa7197fa6fe)
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@@ -3401,7 +3401,7 @@ namespace Game.Entities
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uint split_absorb = 0;
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DealDamageMods(damageInfo.GetAttacker(), caster, ref splitDamage, ref split_absorb);
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SpellNonMeleeDamage log = new(damageInfo.GetAttacker(), caster, itr.GetSpellInfo(), itr.GetBase().GetSpellVisual(), damageInfo.GetSchoolMask(), itr.GetBase().GetCastGUID());
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SpellNonMeleeDamage log = new(damageInfo.GetAttacker(), caster, itr.GetSpellInfo(), itr.GetBase().GetSpellVisual(), damageInfo.GetSchoolMask(), itr.GetBase().GetCastId());
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CleanDamage cleanDamage = new(splitDamage, 0, WeaponAttackType.BaseAttack, MeleeHitOutcome.Normal);
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DealDamage(damageInfo.GetAttacker(), caster, splitDamage, cleanDamage, DamageEffectType.Direct, damageInfo.GetSchoolMask(), itr.GetSpellInfo(), false);
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log.damage = splitDamage;
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