Core/Spells: Send OriginalCastId in SMSG_SPELL_START and SMSG_SPELL_GO for triggered spells in 'game' project

Port From (https://github.com/TrinityCore/TrinityCore/commit/555b2d40ecc22eb0ea4bf913b534ffa7197fa6fe)
This commit is contained in:
hondacrx
2021-10-03 13:55:43 -04:00
parent aa29ce8e39
commit 727e0100a1
12 changed files with 139 additions and 90 deletions
+1 -1
View File
@@ -3401,7 +3401,7 @@ namespace Game.Entities
uint split_absorb = 0;
DealDamageMods(damageInfo.GetAttacker(), caster, ref splitDamage, ref split_absorb);
SpellNonMeleeDamage log = new(damageInfo.GetAttacker(), caster, itr.GetSpellInfo(), itr.GetBase().GetSpellVisual(), damageInfo.GetSchoolMask(), itr.GetBase().GetCastGUID());
SpellNonMeleeDamage log = new(damageInfo.GetAttacker(), caster, itr.GetSpellInfo(), itr.GetBase().GetSpellVisual(), damageInfo.GetSchoolMask(), itr.GetBase().GetCastId());
CleanDamage cleanDamage = new(splitDamage, 0, WeaponAttackType.BaseAttack, MeleeHitOutcome.Normal);
DealDamage(damageInfo.GetAttacker(), caster, splitDamage, cleanDamage, DamageEffectType.Direct, damageInfo.GetSchoolMask(), itr.GetSpellInfo(), false);
log.damage = splitDamage;