Core/Spells: Send OriginalCastId in SMSG_SPELL_START and SMSG_SPELL_GO for triggered spells in 'game' project
Port From (https://github.com/TrinityCore/TrinityCore/commit/555b2d40ecc22eb0ea4bf913b534ffa7197fa6fe)
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@@ -278,7 +278,7 @@ namespace Scripts.Spells.Warlock
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if (modOwner)
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modOwner.ApplySpellMod(GetSpellInfo(), SpellModOp.PowerCost0, ref damage);
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SpellNonMeleeDamage damageInfo = new SpellNonMeleeDamage(caster, caster, GetSpellInfo(), GetAura().GetSpellVisual(), GetSpellInfo().SchoolMask, GetAura().GetCastGUID());
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SpellNonMeleeDamage damageInfo = new SpellNonMeleeDamage(caster, caster, GetSpellInfo(), GetAura().GetSpellVisual(), GetSpellInfo().SchoolMask, GetAura().GetCastId());
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damageInfo.periodicLog = true;
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damageInfo.damage = damage;
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caster.DealSpellDamage(damageInfo, false);
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