Core/PacketIO: Fixed BattlefieldStatusHeader structure and QueueID values for other battleground types
Port From (https://github.com/TrinityCore/TrinityCore/commit/d435d5d5ba7040a0de16d5b97202b2e61fd03344)
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@@ -155,6 +155,15 @@ namespace Framework.Constants
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Max
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}
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public enum BattlegroundQueueIdType
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{
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Battleground = 0,
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Arena = 1,
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Wargame = 2,
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Cheat = 3,
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ArenaSkirmish = 4
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}
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public enum BattlegroundQueueInvitationType
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{
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NoBalance = 0, // no balance: N+M vs N players
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