Core/PacketIO: Fixed BattlefieldStatusHeader structure and QueueID values for other battleground types

Port From (https://github.com/TrinityCore/TrinityCore/commit/d435d5d5ba7040a0de16d5b97202b2e61fd03344)
This commit is contained in:
hondacrx
2020-06-02 13:51:01 -04:00
parent 0e61c38792
commit 7290270bbf
4 changed files with 29 additions and 12 deletions
@@ -155,6 +155,15 @@ namespace Framework.Constants
Max
}
public enum BattlegroundQueueIdType
{
Battleground = 0,
Arena = 1,
Wargame = 2,
Cheat = 3,
ArenaSkirmish = 4
}
public enum BattlegroundQueueInvitationType
{
NoBalance = 0, // no balance: N+M vs N players