From 72e9c7f12d0bc5982622cf49447a413de175ec51 Mon Sep 17 00:00:00 2001 From: hondacrx Date: Fri, 7 Jan 2022 11:39:56 -0500 Subject: [PATCH] Spell/Script: Spawn Blood Pool Port From (https://github.com/TrinityCore/TrinityCore/commit/10cf49e130304a3b71cce13a31662f42af7bd72a) --- Source/Scripts/Spells/Generic.cs | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/Source/Scripts/Spells/Generic.cs b/Source/Scripts/Spells/Generic.cs index 131ca5f85..f6c195a33 100644 --- a/Source/Scripts/Spells/Generic.cs +++ b/Source/Scripts/Spells/Generic.cs @@ -557,8 +557,7 @@ namespace Scripts.Spells.Generic { Unit owner = GetUnitOwner(); if (owner) - if (owner.IsInWater()) - owner.CastSpell(owner, SpellIds.SpawnBloodPool, true); + owner.CastSpell(owner, SpellIds.SpawnBloodPool, true); } public override void Register()