Core/Creature: Clear creature focus after an evade
Port From (https://github.com/TrinityCore/TrinityCore/commit/a7cf209428fae5b025a0dcdc6b00bcef12175ed6)
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@@ -314,6 +314,7 @@ namespace Game.AI
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me.SetLastDamagedTime(0);
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me.SetCannotReachTarget(false);
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me.DoNotReacquireSpellFocusTarget();
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me.SetTarget(ObjectGuid.Empty);
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me.GetSpellHistory().ResetAllCooldowns();
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EngagementOver();
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