Core/Auras: Improve aura interactions with immunities on spell effect level
Port From (https://github.com/TrinityCore/TrinityCore/commit/66b03acc47665cd79646096e13aa8c6b513675aa)
This commit is contained in:
@@ -2075,12 +2075,12 @@ namespace Game.Entities
|
||||
ApplySpellImmune(placeholderSpellId, SpellImmunity.School, 1u << i, true);
|
||||
}
|
||||
|
||||
public override bool IsImmunedToSpellEffect(SpellInfo spellInfo, SpellEffectInfo spellEffectInfo, WorldObject caster)
|
||||
public override bool IsImmunedToSpellEffect(SpellInfo spellInfo, SpellEffectInfo spellEffectInfo, WorldObject caster, bool requireImmunityPurgesEffectAttribute = false)
|
||||
{
|
||||
if (GetCreatureTemplate().CreatureType == CreatureType.Mechanical && spellEffectInfo.IsEffect(SpellEffectName.Heal))
|
||||
return true;
|
||||
|
||||
return base.IsImmunedToSpellEffect(spellInfo, spellEffectInfo, caster);
|
||||
return base.IsImmunedToSpellEffect(spellInfo, spellEffectInfo, caster, requireImmunityPurgesEffectAttribute);
|
||||
}
|
||||
|
||||
public bool IsElite()
|
||||
|
||||
Reference in New Issue
Block a user