Core/Auras: Improve aura interactions with immunities on spell effect level
Port From (https://github.com/TrinityCore/TrinityCore/commit/66b03acc47665cd79646096e13aa8c6b513675aa)
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@@ -3116,7 +3116,7 @@ namespace Game.Entities
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return false;
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}
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public override bool IsImmunedToSpellEffect(SpellInfo spellInfo, SpellEffectInfo spellEffectInfo, WorldObject caster)
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public override bool IsImmunedToSpellEffect(SpellInfo spellInfo, SpellEffectInfo spellEffectInfo, WorldObject caster, bool requireImmunityPurgesEffectAttribute = false)
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{
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// players are immune to taunt (the aura and the spell effect).
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if (spellEffectInfo.IsAura(AuraType.ModTaunt))
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@@ -3125,7 +3125,7 @@ namespace Game.Entities
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if (spellEffectInfo.IsEffect(SpellEffectName.AttackMe))
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return true;
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return base.IsImmunedToSpellEffect(spellInfo, spellEffectInfo, caster);
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return base.IsImmunedToSpellEffect(spellInfo, spellEffectInfo, caster, requireImmunityPurgesEffectAttribute);
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}
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void RegenerateAll()
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