Core/Auras: Improve aura interactions with immunities on spell effect level
Port From (https://github.com/TrinityCore/TrinityCore/commit/66b03acc47665cd79646096e13aa8c6b513675aa)
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@@ -144,7 +144,7 @@ namespace Game.Entities
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AddObjectToRemoveList();
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}
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public override bool IsImmunedToSpellEffect(SpellInfo spellInfo, SpellEffectInfo spellEffectInfo, WorldObject caster)
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public override bool IsImmunedToSpellEffect(SpellInfo spellInfo, SpellEffectInfo spellEffectInfo, WorldObject caster, bool requireImmunityPurgesEffectAttribute = false)
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{
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// immune to all positive spells, except of stoneclaw totem absorb and sentry totem bind sight
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// totems positive spells have unit_caster target
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@@ -165,7 +165,7 @@ namespace Game.Entities
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break;
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}
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return base.IsImmunedToSpellEffect(spellInfo, spellEffectInfo, caster);
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return base.IsImmunedToSpellEffect(spellInfo, spellEffectInfo, caster, requireImmunityPurgesEffectAttribute);
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}
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public uint GetSpell(byte slot = 0) { return m_spells[slot]; }
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