Core/Auras: Improve aura interactions with immunities on spell effect level
Port From (https://github.com/TrinityCore/TrinityCore/commit/66b03acc47665cd79646096e13aa8c6b513675aa)
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@@ -658,7 +658,7 @@ namespace Game.Spells
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if (aurApp == null)
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aurApp = unitTarget._CreateAuraApplication(spellAura, 1u << (int)effectInfo.EffectIndex);
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else
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aurApp.UpdateApplyEffectMask(aurApp.GetEffectsToApply() | 1u << (int)effectInfo.EffectIndex);
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aurApp.UpdateApplyEffectMask(aurApp.GetEffectsToApply() | 1u << (int)effectInfo.EffectIndex, false);
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}
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[SpellEffectHandler(SpellEffectName.UnlearnSpecialization)]
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