Misc: some corrections after recent merges

Port From (https://github.com/TrinityCore/TrinityCore/commit/cadbf42ea4489933f28caf356f8c8d09ca243083)
This commit is contained in:
hondacrx
2021-12-24 21:38:37 -05:00
parent 409be0be01
commit 73fa489610
6 changed files with 24 additions and 14 deletions
+1 -1
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@@ -150,7 +150,7 @@ namespace Game.AI
me.GetMotionMaster().MoveDistract(5 * Time.InMilliseconds, me.GetAbsoluteAngle(who)); me.GetMotionMaster().MoveDistract(5 * Time.InMilliseconds, me.GetAbsoluteAngle(who));
} }
// adapted from logic in Spell:EFfectSummonType before commit 8499434 // adapted from logic in Spell:EffectSummonType
public static bool ShouldFollowOnSpawn(SummonPropertiesRecord properties) public static bool ShouldFollowOnSpawn(SummonPropertiesRecord properties)
{ {
// Summons without SummonProperties are generally scripted summons that don't belong to any owner // Summons without SummonProperties are generally scripted summons that don't belong to any owner
+1 -2
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@@ -1661,8 +1661,7 @@ namespace Game.Entities
SetUnitMovementFlags(GetUnitMovementFlags() & MovementFlag.MaskHasPlayerStatusOpcode); SetUnitMovementFlags(GetUnitMovementFlags() & MovementFlag.MaskHasPlayerStatusOpcode);
m_movementInfo.ResetJump(); m_movementInfo.ResetJump();
DisableSpline(); DisableSpline();
if (!IsInFlight()) GetMotionMaster().Remove(MovementGeneratorType.Effect);
GetMotionMaster().Clear();
Transport transport = GetTransport(); Transport transport = GetTransport();
if (transport) if (transport)
+9 -9
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@@ -67,7 +67,7 @@ namespace Game
void HandleMovementOpcode(ClientOpcodes opcode, MovementInfo movementInfo) void HandleMovementOpcode(ClientOpcodes opcode, MovementInfo movementInfo)
{ {
Unit mover = GetPlayer().m_unitMovedByMe; Unit mover = GetPlayer().GetUnitBeingMoved();
Player plrMover = mover.ToPlayer(); Player plrMover = mover.ToPlayer();
if (plrMover && plrMover.IsBeingTeleported()) if (plrMover && plrMover.IsBeingTeleported())
@@ -423,7 +423,7 @@ namespace Game
[WorldPacketHandler(ClientOpcodes.MoveTeleportAck, Processing = PacketProcessing.ThreadSafe)] [WorldPacketHandler(ClientOpcodes.MoveTeleportAck, Processing = PacketProcessing.ThreadSafe)]
void HandleMoveTeleportAck(MoveTeleportAck packet) void HandleMoveTeleportAck(MoveTeleportAck packet)
{ {
Player plMover = GetPlayer().m_unitMovedByMe.ToPlayer(); Player plMover = GetPlayer().GetUnitBeingMoved().ToPlayer();
if (!plMover || !plMover.IsBeingTeleportedNear()) if (!plMover || !plMover.IsBeingTeleportedNear())
return; return;
@@ -551,8 +551,8 @@ namespace Game
{ {
if (GetPlayer().IsInWorld) if (GetPlayer().IsInWorld)
{ {
if (_player.m_unitMovedByMe.GetGUID() != packet.ActiveMover) if (_player.GetUnitBeingMoved().GetGUID() != packet.ActiveMover)
Log.outError(LogFilter.Network, "HandleSetActiveMover: incorrect mover guid: mover is {0} and should be {1},", packet.ActiveMover.ToString(), _player.m_unitMovedByMe.GetGUID().ToString()); Log.outError(LogFilter.Network, "HandleSetActiveMover: incorrect mover guid: mover is {0} and should be {1},", packet.ActiveMover.ToString(), _player.GetUnitBeingMoved().GetGUID().ToString());
} }
} }
@@ -561,7 +561,7 @@ namespace Game
{ {
GetPlayer().ValidateMovementInfo(movementAck.Ack.Status); GetPlayer().ValidateMovementInfo(movementAck.Ack.Status);
if (GetPlayer().m_unitMovedByMe.GetGUID() != movementAck.Ack.Status.Guid) if (GetPlayer().GetUnitBeingMoved().GetGUID() != movementAck.Ack.Status.Guid)
return; return;
GetPlayer().m_movementInfo = movementAck.Ack.Status; GetPlayer().m_movementInfo = movementAck.Ack.Status;
@@ -606,7 +606,7 @@ namespace Game
[WorldPacketHandler(ClientOpcodes.MoveApplyMovementForceAck, Processing = PacketProcessing.ThreadSafe)] [WorldPacketHandler(ClientOpcodes.MoveApplyMovementForceAck, Processing = PacketProcessing.ThreadSafe)]
void HandleMoveApplyMovementForceAck(MoveApplyMovementForceAck moveApplyMovementForceAck) void HandleMoveApplyMovementForceAck(MoveApplyMovementForceAck moveApplyMovementForceAck)
{ {
Unit mover = _player.m_unitMovedByMe; Unit mover = _player.GetUnitBeingMoved();
Cypher.Assert(mover != null); Cypher.Assert(mover != null);
_player.ValidateMovementInfo(moveApplyMovementForceAck.Ack.Status); _player.ValidateMovementInfo(moveApplyMovementForceAck.Ack.Status);
@@ -628,7 +628,7 @@ namespace Game
[WorldPacketHandler(ClientOpcodes.MoveRemoveMovementForceAck, Processing = PacketProcessing.ThreadSafe)] [WorldPacketHandler(ClientOpcodes.MoveRemoveMovementForceAck, Processing = PacketProcessing.ThreadSafe)]
void HandleMoveRemoveMovementForceAck(MoveRemoveMovementForceAck moveRemoveMovementForceAck) void HandleMoveRemoveMovementForceAck(MoveRemoveMovementForceAck moveRemoveMovementForceAck)
{ {
Unit mover = _player.m_unitMovedByMe; Unit mover = _player.GetUnitBeingMoved();
Cypher.Assert(mover != null); Cypher.Assert(mover != null);
_player.ValidateMovementInfo(moveRemoveMovementForceAck.Ack.Status); _player.ValidateMovementInfo(moveRemoveMovementForceAck.Ack.Status);
@@ -650,7 +650,7 @@ namespace Game
[WorldPacketHandler(ClientOpcodes.MoveSetModMovementForceMagnitudeAck, Processing = PacketProcessing.ThreadSafe)] [WorldPacketHandler(ClientOpcodes.MoveSetModMovementForceMagnitudeAck, Processing = PacketProcessing.ThreadSafe)]
void HandleMoveSetModMovementForceMagnitudeAck(MovementSpeedAck setModMovementForceMagnitudeAck) void HandleMoveSetModMovementForceMagnitudeAck(MovementSpeedAck setModMovementForceMagnitudeAck)
{ {
Unit mover = _player.m_unitMovedByMe; Unit mover = _player.GetUnitBeingMoved();
Cypher.Assert(mover != null); // there must always be a mover Cypher.Assert(mover != null); // there must always be a mover
_player.ValidateMovementInfo(setModMovementForceMagnitudeAck.Ack.Status); _player.ValidateMovementInfo(setModMovementForceMagnitudeAck.Ack.Status);
@@ -692,7 +692,7 @@ namespace Game
[WorldPacketHandler(ClientOpcodes.MoveTimeSkipped, Processing = PacketProcessing.Inplace)] [WorldPacketHandler(ClientOpcodes.MoveTimeSkipped, Processing = PacketProcessing.Inplace)]
void HandleMoveTimeSkipped(MoveTimeSkipped moveTimeSkipped) void HandleMoveTimeSkipped(MoveTimeSkipped moveTimeSkipped)
{ {
Unit mover = GetPlayer().m_unitMovedByMe; Unit mover = GetPlayer().GetUnitBeingMoved();
if (mover == null) if (mover == null)
{ {
Log.outWarn(LogFilter.Player, $"WorldSession.HandleMoveTimeSkipped wrong mover state from the unit moved by {GetPlayer().GetGUID()}"); Log.outWarn(LogFilter.Player, $"WorldSession.HandleMoveTimeSkipped wrong mover state from the unit moved by {GetPlayer().GetGUID()}");
-1
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@@ -935,7 +935,6 @@ namespace Game.Spells
case 2584: // Waiting to Resurrect case 2584: // Waiting to Resurrect
case 22011: // Spirit Heal Channel case 22011: // Spirit Heal Channel
case 22012: // Spirit Heal case 22012: // Spirit Heal
case 24171: // Resurrection Impact Visual
case 42792: // Recently Dropped Flag case 42792: // Recently Dropped Flag
case 43681: // Inactive case 43681: // Inactive
case 44535: // Spirit Heal (mana) case 44535: // Spirit Heal (mana)
+3 -1
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@@ -3268,7 +3268,9 @@ namespace Game.Entities
45907, // Torch Target Picker 45907, // Torch Target Picker
52953, // Torch 52953, // Torch
58121, // Torch 58121, // Torch
43109 // Throw Torch 43109, // Throw Torch
58552, // Return to Orgrimmar
58533 // Return to Stormwind
}, spellInfo => }, spellInfo =>
{ {
spellInfo.MaxAffectedTargets = 1; spellInfo.MaxAffectedTargets = 1;
+10
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@@ -1804,6 +1804,11 @@ namespace Scripts.Spells.Items
[Script] // 36941 - Ultrasafe Transporter: Toshley's Station [Script] // 36941 - Ultrasafe Transporter: Toshley's Station
class spell_item_ultrasafe_transporter : SpellScript class spell_item_ultrasafe_transporter : SpellScript
{ {
public override bool Validate(SpellInfo spellInfo)
{
return ValidateSpellInfo(SpellIds.TransporterMalfunctionSmaller, SpellIds.TransporterMalfunctionBigger, SpellIds.SoulSplitEvil, SpellIds.SoulSplitGood, SpellIds.TransformHorde, SpellIds.TransformAlliance, SpellIds.TransporterMalfunctionChicken, SpellIds.EvilTwin);
}
public override bool Load() public override bool Load()
{ {
return GetCaster().IsPlayer(); return GetCaster().IsPlayer();
@@ -1857,6 +1862,11 @@ namespace Scripts.Spells.Items
[Script] // 36890 - Dimensional Ripper - Area 52 [Script] // 36890 - Dimensional Ripper - Area 52
class spell_item_dimensional_ripper_area52 : SpellScript class spell_item_dimensional_ripper_area52 : SpellScript
{ {
public override bool Validate(SpellInfo spellInfo)
{
return ValidateSpellInfo(SpellIds.TransporterMalfunctionBigger, SpellIds.SoulSplitEvil, SpellIds.SoulSplitGood, SpellIds.TransformHorde, SpellIds.TransformAlliance);
}
public override bool Load() public override bool Load()
{ {
return GetCaster().IsPlayer(); return GetCaster().IsPlayer();