From 74457b4b0ba41a7bd021eec304c57f359959389d Mon Sep 17 00:00:00 2001 From: hondacrx Date: Sat, 13 Feb 2021 21:00:04 -0500 Subject: [PATCH] Core/Movement: Updated MovementFlags2 for 9.0.2 Port From (https://github.com/TrinityCore/TrinityCore/commit/409ca262b3684fd8b3a47f65ceabf3ce73b2cc81) --- .../Constants/Movement/MovementFlags.cs | 31 ++++++++----------- 1 file changed, 13 insertions(+), 18 deletions(-) diff --git a/Source/Framework/Constants/Movement/MovementFlags.cs b/Source/Framework/Constants/Movement/MovementFlags.cs index 2367a6840..3759e2ef9 100644 --- a/Source/Framework/Constants/Movement/MovementFlags.cs +++ b/Source/Framework/Constants/Movement/MovementFlags.cs @@ -79,23 +79,18 @@ namespace Framework.Constants FullSpeedPitching = 0x8, AlwaysAllowPitching = 0x10, IsVehicleExitVoluntary = 0x20, - JumpSplineInAir = 0x40, - AnimTierInTrans = 0x80, - WaterwalkingFullPitch = 0x100, // will always waterwalk, even if facing the camera directly down - VehiclePassengerIsTransitionAllowed = 0x200, - CanSwimToFlyTrans = 0x400, - Unk11 = 0x800, // terrain normal calculation is disabled if this flag is not present, client automatically handles setting this flag - CanTurnWhileFalling = 0x1000, - Unk13 = 0x2000, // will always waterwalk, even if facing the camera directly down - IgnoreMovementForces = 0x4000, - Unk15 = 0x8000, - CanDoubleJump = 0x10000, - DoubleJump = 0x20000, - // these flags cannot be sent (18 bits in packet) - Unk18 = 0x40000, - AwaitingLoad = 0x80000, - InterpolatedMovement = 0x100000, - InterpolatedTurning = 0x200000, - InterpolatedPitching = 0x400000 + WaterwalkingFullPitch = 0x40, // Will Always Waterwalk, Even If Facing The Camera Directly Down + VehiclePassengerIsTransitionAllowed = 0x80, + CanSwimToFlyTrans = 0x100, + Unk9 = 0x200, // Terrain Normal Calculation Is Disabled If This Flag Is Not Present, Client Automatically Handles Setting This Flag + CanTurnWhileFalling = 0x400, + IgnoreMovementForces = 0x800, + CanDoubleJump = 0x1000, + DoubleJump = 0x2000, + // These Flags Are Not Sent + AwaitingLoad = 0x10000, + InterpolatedMovement = 0x20000, + InterpolatedTurning = 0x40000, + InterpolatedPitching = 0x80000 } }