Core/Loot: Implemented dungeon encounter personal loot
Port From (https://github.com/TrinityCore/TrinityCore/commit/010e6f7f49744b16e3ecececb7d9605f8b8db4d5)
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@@ -335,6 +335,8 @@ namespace Game.Entities
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public bool IsWeapon() { return GetClass() == ItemClass.Weapon; }
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public bool IsArmor() { return GetClass() == ItemClass.Armor; }
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public bool IsRangedWeapon()
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{
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return IsWeapon() && (GetSubClass() == (uint)ItemSubClassWeapon.Bow ||
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