Core/Items: Refactor loading additional item data (artifacts/azerite)
Port From (https://github.com/TrinityCore/TrinityCore/commit/ef3485e6fcb669ae3dc3195da5593afcb3091b2a)
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@@ -2459,6 +2459,10 @@ namespace Game
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stmt.AddValue(0, lowGuid);
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SetQuery(PlayerLoginQueryLoad.Artifacts, stmt);
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stmt = DB.Characters.GetPreparedStatement(CharStatements.SEL_ITEM_INSTANCE_AZERITE);
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stmt.AddValue(0, lowGuid);
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SetQuery(PlayerLoginQueryLoad.LoadAzerite, stmt);
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stmt = DB.Characters.GetPreparedStatement(CharStatements.SEL_CHAR_VOID_STORAGE);
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stmt.AddValue(0, lowGuid);
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SetQuery(PlayerLoginQueryLoad.VoidStorage, stmt);
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@@ -2621,6 +2625,7 @@ namespace Game
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Reputation,
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Inventory,
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Artifacts,
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LoadAzerite,
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Actions,
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MailCount,
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MailDate,
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