Core/Creatures: Implement CREATURE_STATIC_FLAG_4_IGNORE_LOS_WHEN_CASTING_ON_ME
Port From (https://github.com/TrinityCore/TrinityCore/commit/815e158a3ec5f5e173376ff4273913990e9bce10)
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@@ -3289,6 +3289,8 @@ namespace Game.Entities
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public bool CanMelee() { return !_staticFlags.HasFlag(CreatureStaticFlags.NoMelee); }
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public void SetCanMelee(bool canMelee) { _staticFlags.ApplyFlag(CreatureStaticFlags.NoMelee, !canMelee); }
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public bool CanIgnoreLineOfSightWhenCastingOnMe() { return _staticFlags.HasFlag(CreatureStaticFlags4.IgnoreLosWhenCastingOnMe); }
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public sbyte GetOriginalEquipmentId() { return m_originalEquipmentId; }
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public byte GetCurrentEquipmentId() { return m_equipmentId; }
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