Core/SAI: Allow SMART_ACTION_SUMMON_CREATURE to summon more than 1 creature

Port From (https://github.com/TrinityCore/TrinityCore/commit/40416d62f354c2a49f6acf9fac094401e25d3db8)
This commit is contained in:
hondacrx
2022-05-26 21:50:25 -04:00
parent 80581e0e6f
commit 750fd7f885
2 changed files with 16 additions and 8 deletions
+15 -8
View File
@@ -1200,6 +1200,7 @@ namespace Game.AI
ObjectGuid privateObjectOwner = ObjectGuid.Empty;
if (flags.HasAnyFlag(SmartActionSummonCreatureFlags.PersonalSpawn))
privateObjectOwner = summoner.IsPrivateObject() ? summoner.GetPrivateObjectOwner() : summoner.GetGUID();
uint spawnsCount = Math.Max(e.Action.summonCreature.count, 1u);
float x, y, z, o;
foreach (var target in targets)
@@ -1209,19 +1210,25 @@ namespace Game.AI
y += e.Target.y;
z += e.Target.z;
o += e.Target.o;
Creature summon = summoner.SummonCreature(e.Action.summonCreature.creature, x, y, z, o, (TempSummonType)e.Action.summonCreature.type, TimeSpan.FromMilliseconds(e.Action.summonCreature.duration), privateObjectOwner);
if (summon != null)
if (e.Action.summonCreature.attackInvoker != 0)
summon.GetAI().AttackStart(target.ToUnit());
for (uint counter = 0; counter < spawnsCount; counter++)
{
Creature summon = summoner.SummonCreature(e.Action.summonCreature.creature, x, y, z, o, (TempSummonType)e.Action.summonCreature.type, TimeSpan.FromMilliseconds(e.Action.summonCreature.duration), privateObjectOwner);
if (summon != null)
if (e.Action.summonCreature.attackInvoker != 0)
summon.GetAI().AttackStart(target.ToUnit());
}
}
if (e.GetTargetType() != SmartTargets.Position)
break;
Creature summon1 = summoner.SummonCreature(e.Action.summonCreature.creature, e.Target.x, e.Target.y, e.Target.z, e.Target.o, (TempSummonType)e.Action.summonCreature.type, TimeSpan.FromMilliseconds(e.Action.summonCreature.duration), privateObjectOwner);
if (summon1 != null)
if (unit != null && e.Action.summonCreature.attackInvoker != 0)
summon1.GetAI().AttackStart(unit);
for (uint counter = 0; counter < spawnsCount; counter++)
{
Creature summon = summoner.SummonCreature(e.Action.summonCreature.creature, e.Target.x, e.Target.y, e.Target.z, e.Target.o, (TempSummonType)e.Action.summonCreature.type, TimeSpan.FromMilliseconds(e.Action.summonCreature.duration), privateObjectOwner);
if (summon != null)
if (unit != null && e.Action.summonCreature.attackInvoker != 0)
summon.GetAI().AttackStart(unit);
}
break;
}
case SmartActions.SummonGo: