Entities/GO: Add forceRespawnTimer support to DespawnOrUnsummon. Use it in SAI.
Port From (https://github.com/TrinityCore/TrinityCore/commit/168be492f5924d306a90e7f8dfd86a6c547da3d7)
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@@ -2696,7 +2696,7 @@ namespace Game.AI
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public struct ForceDespawn
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{
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public uint delay;
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public uint respawn;
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public uint forceRespawnTimer;
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}
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public struct InvincHP
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{
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