Refactoring Cleanup
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@@ -1583,7 +1583,7 @@ namespace Game.AI
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if (!IsSmart())
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break;
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WorldObject target = null;
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WorldObject target;
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/*if (e.GetTargetType() == SmartTargets.CreatureRange || e.GetTargetType() == SmartTargets.CreatureGuid ||
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e.GetTargetType() == SmartTargets.CreatureDistance || e.GetTargetType() == SmartTargets.GameobjectRange ||
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