Refactoring Cleanup
This commit is contained in:
@@ -674,7 +674,7 @@ namespace Game.BattleGrounds
|
||||
SetWinner(BattlegroundTeamId.Neutral);
|
||||
}
|
||||
|
||||
PreparedStatement stmt = null;
|
||||
PreparedStatement stmt;
|
||||
ulong battlegroundId = 1;
|
||||
if (IsBattleground() && WorldConfig.GetBoolValue(WorldCfg.BattlegroundStoreStatisticsEnable))
|
||||
{
|
||||
|
||||
@@ -428,7 +428,7 @@ namespace Game.BattleGrounds.Zones
|
||||
return;
|
||||
|
||||
source.RemoveAurasWithInterruptFlags(SpellAuraInterruptFlags.EnterPvpCombat);
|
||||
uint sound = 0;
|
||||
uint sound;
|
||||
// If node is neutral, change to contested
|
||||
if (m_Nodes[node] == ABNodeStatus.Neutral)
|
||||
{
|
||||
|
||||
@@ -163,7 +163,7 @@ namespace Game.BattleGrounds.Zones
|
||||
|
||||
void CheckSomeoneJoinedPo()
|
||||
{
|
||||
GameObject obj = null;
|
||||
GameObject obj;
|
||||
for (byte i = 0; i < EotSPoints.PointsMax; ++i)
|
||||
{
|
||||
obj = GetBgMap().GetGameObject(BgObjects[EotSObjectTypes.TowerCapFelReaver + i]);
|
||||
@@ -203,7 +203,8 @@ namespace Game.BattleGrounds.Zones
|
||||
//reset current point counts
|
||||
for (byte i = 0; i < 2 * EotSPoints.PointsMax; ++i)
|
||||
m_CurrentPointPlayersCount[i] = 0;
|
||||
GameObject obj = null;
|
||||
|
||||
GameObject obj;
|
||||
for (byte i = 0; i < EotSPoints.PointsMax; ++i)
|
||||
{
|
||||
obj = GetBgMap().GetGameObject(BgObjects[EotSObjectTypes.TowerCapFelReaver + i]);
|
||||
@@ -255,7 +256,7 @@ namespace Game.BattleGrounds.Zones
|
||||
//point is fully horde's
|
||||
m_PointBarStatus[point] = EotSProgressBarConsts.ProgressBarHordeControlled;
|
||||
|
||||
uint pointOwnerTeamId = 0;
|
||||
uint pointOwnerTeamId;
|
||||
//find which team should own this point
|
||||
if (m_PointBarStatus[point] <= EotSProgressBarConsts.ProgressBarNeutralLow)
|
||||
pointOwnerTeamId = (uint)Team.Horde;
|
||||
@@ -871,8 +872,7 @@ namespace Game.BattleGrounds.Zones
|
||||
|
||||
public override WorldSafeLocsEntry GetClosestGraveYard(Player player)
|
||||
{
|
||||
uint g_id = 0;
|
||||
|
||||
uint g_id;
|
||||
switch (player.GetTeam())
|
||||
{
|
||||
case Team.Alliance:
|
||||
@@ -884,11 +884,8 @@ namespace Game.BattleGrounds.Zones
|
||||
default: return null;
|
||||
}
|
||||
|
||||
WorldSafeLocsEntry entry = null;
|
||||
WorldSafeLocsEntry nearestEntry = null;
|
||||
entry = Global.ObjectMgr.GetWorldSafeLoc(g_id);
|
||||
nearestEntry = entry;
|
||||
|
||||
WorldSafeLocsEntry entry = Global.ObjectMgr.GetWorldSafeLoc(g_id);
|
||||
WorldSafeLocsEntry nearestEntry = entry;
|
||||
if (entry == null)
|
||||
{
|
||||
Log.outError(LogFilter.Battleground, "BattlegroundEY: The main team graveyard could not be found. The graveyard system will not be operational!");
|
||||
|
||||
@@ -702,7 +702,7 @@ namespace Game.BattleGrounds.Zones
|
||||
|
||||
public override WorldSafeLocsEntry GetClosestGraveYard(Player player)
|
||||
{
|
||||
uint safeloc = 0;
|
||||
uint safeloc;
|
||||
|
||||
if (player.GetTeamId() == Attackers)
|
||||
safeloc = SAMiscConst.GYEntries[SAGraveyards.BeachGy];
|
||||
@@ -820,9 +820,9 @@ namespace Game.BattleGrounds.Zones
|
||||
}
|
||||
|
||||
AddSpiritGuide(i + SACreatureTypes.Max, sg.Loc.GetPositionX(), sg.Loc.GetPositionY(), sg.Loc.GetPositionZ(), SAMiscConst.GYOrientation[i], GraveyardStatus[i]);
|
||||
uint npc = 0;
|
||||
int flag = 0;
|
||||
|
||||
uint npc;
|
||||
int flag;
|
||||
switch (i)
|
||||
{
|
||||
case SAGraveyards.LeftCapturableGy:
|
||||
|
||||
Reference in New Issue
Block a user