Refactoring Cleanup
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@@ -674,7 +674,7 @@ namespace Game.BattleGrounds
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SetWinner(BattlegroundTeamId.Neutral);
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}
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PreparedStatement stmt = null;
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PreparedStatement stmt;
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ulong battlegroundId = 1;
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if (IsBattleground() && WorldConfig.GetBoolValue(WorldCfg.BattlegroundStoreStatisticsEnable))
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{
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