Refactoring Cleanup

This commit is contained in:
hondacrx
2020-02-03 14:42:20 -05:00
parent 2a065d22da
commit 752137af52
37 changed files with 107 additions and 157 deletions
@@ -702,7 +702,7 @@ namespace Game.BattleGrounds.Zones
public override WorldSafeLocsEntry GetClosestGraveYard(Player player)
{
uint safeloc = 0;
uint safeloc;
if (player.GetTeamId() == Attackers)
safeloc = SAMiscConst.GYEntries[SAGraveyards.BeachGy];
@@ -820,9 +820,9 @@ namespace Game.BattleGrounds.Zones
}
AddSpiritGuide(i + SACreatureTypes.Max, sg.Loc.GetPositionX(), sg.Loc.GetPositionY(), sg.Loc.GetPositionZ(), SAMiscConst.GYOrientation[i], GraveyardStatus[i]);
uint npc = 0;
int flag = 0;
uint npc;
int flag;
switch (i)
{
case SAGraveyards.LeftCapturableGy: