Refactoring Cleanup
This commit is contained in:
@@ -702,7 +702,7 @@ namespace Game.BattleGrounds.Zones
|
||||
|
||||
public override WorldSafeLocsEntry GetClosestGraveYard(Player player)
|
||||
{
|
||||
uint safeloc = 0;
|
||||
uint safeloc;
|
||||
|
||||
if (player.GetTeamId() == Attackers)
|
||||
safeloc = SAMiscConst.GYEntries[SAGraveyards.BeachGy];
|
||||
@@ -820,9 +820,9 @@ namespace Game.BattleGrounds.Zones
|
||||
}
|
||||
|
||||
AddSpiritGuide(i + SACreatureTypes.Max, sg.Loc.GetPositionX(), sg.Loc.GetPositionY(), sg.Loc.GetPositionZ(), SAMiscConst.GYOrientation[i], GraveyardStatus[i]);
|
||||
uint npc = 0;
|
||||
int flag = 0;
|
||||
|
||||
uint npc;
|
||||
int flag;
|
||||
switch (i)
|
||||
{
|
||||
case SAGraveyards.LeftCapturableGy:
|
||||
|
||||
Reference in New Issue
Block a user