Refactoring Cleanup

This commit is contained in:
hondacrx
2020-02-03 14:42:20 -05:00
parent 2a065d22da
commit 752137af52
37 changed files with 107 additions and 157 deletions
+3 -3
View File
@@ -324,7 +324,7 @@ namespace Game.Collision
public bool GetObjectHitPos(Vector3 pPos1, Vector3 pPos2, out Vector3 pResultHitPos, float pModifyDist)
{
bool result = false;
bool result;
float maxDist = (pPos2 - pPos1).magnitude();
// valid map coords should *never ever* produce float overflow, but this would produce NaNs too
Cypher.Assert(maxDist < float.MaxValue);
@@ -344,7 +344,7 @@ namespace Game.Collision
{
if ((pResultHitPos - pPos1).magnitude() > -pModifyDist)
{
pResultHitPos = pResultHitPos + dir * pModifyDist;
pResultHitPos += dir * pModifyDist;
}
else
{
@@ -353,7 +353,7 @@ namespace Game.Collision
}
else
{
pResultHitPos = pResultHitPos + dir * pModifyDist;
pResultHitPos += dir * pModifyDist;
}
result = true;
}