diff --git a/Source/Game/Entities/Player/Player.Map.cs b/Source/Game/Entities/Player/Player.Map.cs index 98da9ec14..65730e844 100644 --- a/Source/Game/Entities/Player/Player.Map.cs +++ b/Source/Game/Entities/Player/Player.Map.cs @@ -787,9 +787,6 @@ namespace Game.Entities public override void ProcessTerrainStatusUpdate(ZLiquidStatus status, Optional liquidData) { - if (IsFlying()) - return; - // process liquid auras using generic unit code base.ProcessTerrainStatusUpdate(status, liquidData);