From 754ac90d509935b12ea8f0cfa9d8d3a3d7ae63be Mon Sep 17 00:00:00 2001 From: hondacrx Date: Tue, 7 Dec 2021 14:18:39 -0500 Subject: [PATCH] Core/Misc: Apply fatigue when flying too Port From (https://github.com/TrinityCore/TrinityCore/commit/eb25fbd485ccf7791fff415d5e0aaf5cb8329584) --- Source/Game/Entities/Player/Player.Map.cs | 3 --- 1 file changed, 3 deletions(-) diff --git a/Source/Game/Entities/Player/Player.Map.cs b/Source/Game/Entities/Player/Player.Map.cs index 98da9ec14..65730e844 100644 --- a/Source/Game/Entities/Player/Player.Map.cs +++ b/Source/Game/Entities/Player/Player.Map.cs @@ -787,9 +787,6 @@ namespace Game.Entities public override void ProcessTerrainStatusUpdate(ZLiquidStatus status, Optional liquidData) { - if (IsFlying()) - return; - // process liquid auras using generic unit code base.ProcessTerrainStatusUpdate(status, liquidData);