From 7557fac40c02314c1aa21c538840875d7dfb0e6f Mon Sep 17 00:00:00 2001 From: hondacrx Date: Sat, 3 Feb 2024 11:10:59 -0500 Subject: [PATCH] Core/Objects: Fixed SelectNearestPlayer Port From (https://github.com/TrinityCore/TrinityCore/commit/dfc757acc34072195382bb18af9675955cff8a3e) --- Source/Game/Entities/Object/WorldObject.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/Source/Game/Entities/Object/WorldObject.cs b/Source/Game/Entities/Object/WorldObject.cs index 0ddea57c9..839c53b09 100644 --- a/Source/Game/Entities/Object/WorldObject.cs +++ b/Source/Game/Entities/Object/WorldObject.cs @@ -1723,11 +1723,11 @@ namespace Game.Entities return searcher.GetTarget(); } - public Player SelectNearestPlayer(float distance) + public Player SelectNearestPlayer(float range) { - var checker = new NearestPlayerInObjectRangeCheck(this, distance); + var checker = new NearestPlayerInObjectRangeCheck(this, range); var searcher = new PlayerLastSearcher(this, checker); - Cell.VisitAllObjects(this, searcher, distance); + Cell.VisitWorldObjects(this, searcher, range); return searcher.GetTarget(); }