Core/Players: Changed flight masters to suppress positive transforms/shapeshifts instead of preventing starting flight
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@@ -1394,7 +1394,7 @@ namespace Game.Spells
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}
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if (modelid > 0)
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target.RestoreDisplayId();
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target.RestoreDisplayId(target.IsMounted());
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switch (form)
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{
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@@ -1659,7 +1659,7 @@ namespace Game.Spells
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if (target.GetTransForm() == GetId())
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target.setTransForm(0);
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target.RestoreDisplayId();
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target.RestoreDisplayId(target.IsMounted());
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// Dragonmaw Illusion (restore mount model)
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if (GetId() == 42016 && target.GetMountID() == 16314)
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