Core/Chat: Custom channel preservation rewrite. Channel data is now loaded at startup, and written to the DB periodically, instead of both things happening in real time.
Port From (https://github.com/TrinityCore/TrinityCore/commit/8839fa3fe24e72e4506e94389663b82ab2292649)
This commit is contained in:
@@ -55,7 +55,6 @@ namespace Game.Chat
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{
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_announceEnabled = true;
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_ownershipEnabled = true;
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_persistentChannel = WorldConfig.GetBoolValue(WorldCfg.PreserveCustomChannels);
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_channelFlags = ChannelFlags.Custom;
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_channelTeam = team;
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_channelGuid = guid;
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@@ -101,45 +100,39 @@ namespace Game.Chat
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return result;
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}
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void UpdateChannelInDB()
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public void UpdateChannelInDB()
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{
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if (_persistentChannel)
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long now = GameTime.GetGameTime();
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if (_isDirty)
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{
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string banlist = "";
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foreach (var iter in _bannedStore)
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banlist += iter.GetRawValue().ToHexString() + ' ';
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PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.UPD_CHANNEL);
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stmt.AddValue(0, _announceEnabled);
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stmt.AddValue(1, _ownershipEnabled);
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stmt.AddValue(2, _channelPassword);
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stmt.AddValue(3, banlist);
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stmt.AddValue(4, _channelName);
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stmt.AddValue(5, (uint)_channelTeam);
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stmt.AddValue(0, _channelName);
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stmt.AddValue(1, (uint)_channelTeam);
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stmt.AddValue(2, _announceEnabled);
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stmt.AddValue(3, _ownershipEnabled);
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stmt.AddValue(4, _channelPassword);
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stmt.AddValue(5, banlist);
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DB.Characters.Execute(stmt);
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Log.outDebug(LogFilter.ChatSystem, "Channel({0}) updated in database", _channelName);
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}
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}
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void UpdateChannelUseageInDB()
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{
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PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.UPD_CHANNEL_USAGE);
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stmt.AddValue(0, _channelName);
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stmt.AddValue(1, (uint)_channelTeam);
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DB.Characters.Execute(stmt);
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}
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public static void CleanOldChannelsInDB()
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{
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if (WorldConfig.GetIntValue(WorldCfg.PreserveCustomChannelDuration) > 0)
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else if (_nextActivityUpdateTime <= now)
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{
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PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.DEL_OLD_CHANNELS);
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stmt.AddValue(0, (long)(WorldConfig.GetIntValue(WorldCfg.PreserveCustomChannelDuration) * Time.Day));
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DB.Characters.Execute(stmt);
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Log.outDebug(LogFilter.ChatSystem, "Cleaned out unused custom chat channels.");
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if (!_playersStore.Empty())
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{
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PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.UPD_CHANNEL_USAGE);
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stmt.AddValue(0, _channelName);
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stmt.AddValue(1, (uint)_channelTeam);
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DB.Characters.Execute(stmt);
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}
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}
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else
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return;
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_isDirty = false;
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_nextActivityUpdateTime = now + RandomHelper.URand(1 * Time.Minute, 6 * Time.Minute) * Math.Max(1u, WorldConfig.GetUIntValue(WorldCfg.PreserveCustomChannelInterval));
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}
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public void JoinChannel(Player player, string pass = "")
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@@ -188,6 +181,8 @@ namespace Game.Chat
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}
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bool newChannel = _playersStore.Empty();
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if (newChannel)
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_nextActivityUpdateTime = 0; // force activity update on next channel tick
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PlayerInfo playerInfo = new();
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playerInfo.SetInvisible(!player.IsGMVisible());
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@@ -205,10 +200,6 @@ namespace Game.Chat
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// Custom channel handling
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if (!IsConstant())
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{
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// Update last_used timestamp in db
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if (!_playersStore.Empty())
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UpdateChannelUseageInDB();
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// If the channel has no owner yet and ownership is allowed, set the new owner.
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// or if the owner was a GM with .gm visible off
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// don't do this if the new player is, too, an invis GM, unless the channel was empty
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@@ -261,9 +252,6 @@ namespace Game.Chat
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if (!IsConstant())
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{
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// Update last_used timestamp in db
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UpdateChannelUseageInDB();
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// If the channel owner left and there are still playersStore inside, pick a new owner
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// do not pick invisible gm owner unless there are only invisible gms in that channel (rare)
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if (changeowner && _ownershipEnabled && !_playersStore.Empty())
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@@ -332,7 +320,7 @@ namespace Game.Chat
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if (ban && !IsBanned(victim))
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{
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_bannedStore.Add(victim);
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UpdateChannelInDB();
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_isDirty = true;
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if (!player.GetSession().HasPermission(RBACPermissions.SilentlyJoinChannel))
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{
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@@ -391,7 +379,7 @@ namespace Game.Chat
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ChannelNameBuilder builder1 = new(this, new PlayerUnbannedAppend(good, victim));
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SendToAll(builder1);
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UpdateChannelInDB();
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_isDirty = true;
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}
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public void Password(Player player, string pass)
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@@ -418,7 +406,7 @@ namespace Game.Chat
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ChannelNameBuilder builder1 = new(this, new PasswordChangedAppend(guid));
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SendToAll(builder1);
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UpdateChannelInDB();
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_isDirty = true;
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}
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void SetMode(Player player, string p2n, bool mod, bool set)
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@@ -601,7 +589,7 @@ namespace Game.Chat
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SendToAll(builder);
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}
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UpdateChannelInDB();
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_isDirty = true;
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}
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public void Say(ObjectGuid guid, string what, Language lang)
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@@ -741,7 +729,7 @@ namespace Game.Chat
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SendToAll(ownerBuilder);
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}
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UpdateChannelInDB();
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_isDirty = true;
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}
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}
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@@ -864,6 +852,9 @@ namespace Game.Chat
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bool IsAnnounce() { return _announceEnabled; }
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public void SetAnnounce(bool announce) { _announceEnabled = announce; }
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// will be saved to DB on next channel save interval
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public void SetDirty() { _isDirty = true; }
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public void SetPassword(string npassword) { _channelPassword = npassword; }
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public bool CheckPassword(string password) { return _channelPassword.IsEmpty() || (_channelPassword == password); }
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@@ -893,9 +884,11 @@ namespace Game.Chat
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return info != null ? info.GetFlags() : 0;
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}
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bool _isDirty; // whether the channel needs to be saved to DB
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long _nextActivityUpdateTime;
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bool _announceEnabled;
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bool _ownershipEnabled;
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bool _persistentChannel;
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bool _isOwnerInvisible;
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ChannelFlags _channelFlags;
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@@ -33,6 +33,70 @@ namespace Game.Chat
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_guidGenerator = new ObjectGuidGenerator(HighGuid.ChatChannel);
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}
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/*static*/
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public static void LoadFromDB()
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{
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if (!WorldConfig.GetBoolValue(WorldCfg.PreserveCustomChannels))
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{
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Log.outInfo(LogFilter.ServerLoading, "Loaded 0 custom chat channels. Custom channel saving is disabled.");
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return;
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}
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uint oldMSTime = Time.GetMSTime();
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uint days = WorldConfig.GetUIntValue(WorldCfg.PreserveCustomChannelDuration);
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if (days != 0)
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{
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PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.DEL_OLD_CHANNELS);
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stmt.AddValue(0, days * Time.Day);
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DB.Characters.Execute(stmt);
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}
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SQLResult result = DB.Characters.Query("SELECT name, team, announce, ownership, password, bannedList FROM channels");
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if (result.IsEmpty())
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{
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Log.outInfo(LogFilter.ServerLoading, "Loaded 0 custom chat channels. DB table `channels` is empty.");
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return;
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}
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List<(string name, Team team)> toDelete = new();
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uint count = 0;
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do
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{
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string dbName = result.Read<string>(0); // may be different - channel names are case insensitive
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Team team = (Team)result.Read<int>(1);
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bool dbAnnounce = result.Read<bool>(2);
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bool dbOwnership = result.Read<bool>(3);
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string dbPass = result.Read<string>(4);
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string dbBanned = result.Read<string>(5);
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ChannelManager mgr = ForTeam(team);
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if (mgr == null)
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{
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Log.outError(LogFilter.ServerLoading, $"Failed to load custom chat channel '{dbName}' from database - invalid team {team}. Deleted.");
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toDelete.Add((dbName, team));
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continue;
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}
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Channel channel = new Channel(mgr.CreateCustomChannelGuid(), dbName, team, dbBanned);
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channel.SetAnnounce(dbAnnounce);
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channel.SetOwnership(dbOwnership);
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channel.SetPassword(dbPass);
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mgr._customChannels.Add(dbName, channel);
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++count;
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} while (result.NextRow());
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foreach (var (name, team) in toDelete)
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{
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PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.DEL_CHANNEL);
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stmt.AddValue(0, name);
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stmt.AddValue(1, (uint)team);
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DB.Characters.Execute(stmt);
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}
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Log.outInfo(LogFilter.ServerLoading, $"Loaded {count} custom chat channels in {Time.GetMSTimeDiffToNow(oldMSTime)} ms");
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}
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public static ChannelManager ForTeam(Team team)
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{
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if (WorldConfig.GetBoolValue(WorldCfg.AllowTwoSideInteractionChannel))
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@@ -59,6 +123,12 @@ namespace Game.Chat
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return null;
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}
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public void SaveToDB()
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{
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foreach (var pair in _customChannels)
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pair.Value.UpdateChannelInDB();
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}
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public static Channel GetChannelForPlayerByGuid(ObjectGuid channelGuid, Player playerSearcher)
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{
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foreach (Channel channel in playerSearcher.GetJoinedChannels())
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@@ -86,15 +156,7 @@ namespace Game.Chat
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return null;
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Channel newChannel = new(CreateCustomChannelGuid(), name, _team);
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if (WorldConfig.GetBoolValue(WorldCfg.PreserveCustomChannels))
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{
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PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.INS_CHANNEL);
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stmt.AddValue(0, name);
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stmt.AddValue(1, (uint)_team);
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DB.Characters.Execute(stmt);
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Log.outDebug(LogFilter.ChatSystem, $"Channel({name}) saved in database");
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}
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newChannel.SetDirty();
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_customChannels[name.ToLower()] = newChannel;
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return newChannel;
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@@ -102,33 +164,7 @@ namespace Game.Chat
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public Channel GetCustomChannel(string name)
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{
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string channelName = name.ToLower();
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if (_customChannels.TryGetValue(channelName, out Channel channel))
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return channel;
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else if (WorldConfig.GetBoolValue(WorldCfg.PreserveCustomChannels))
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{
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PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.SEL_CHANNEL);
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stmt.AddValue(0, channelName);
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stmt.AddValue(1, (uint)_team);
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SQLResult result = DB.Characters.Query(stmt);
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if (!result.IsEmpty())
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{
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string dbName = result.Read<string>(0); // may be different - channel names are case insensitive
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bool dbAnnounce = result.Read<bool>(1);
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bool dbOwnership = result.Read<bool>(2);
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string dbPass = result.Read<string>(3);
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string dbBanned = result.Read<string>(4);
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channel = new Channel(CreateCustomChannelGuid(), dbName, _team, dbBanned);
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channel.SetAnnounce(dbAnnounce);
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channel.SetOwnership(dbOwnership);
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channel.SetPassword(dbPass);
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_customChannels.Add(channelName, channel);
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return channel;
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}
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}
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return null;
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return _customChannels.LookupByKey(name.ToLower());
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}
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public Channel GetChannel(uint channelId, string name, Player player, bool notify = true, AreaTableRecord zoneEntry = null)
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