Core/Auras: Update AuraState enum and implement missing new ones
Port From (https://github.com/TrinityCore/TrinityCore/commit/69e0b9a98516a0cac14bc3f985a2deb2fe79205f)
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@@ -242,7 +242,7 @@ namespace Game.Entities
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// Drain Soul - increased damage for targets under 20% HP
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if (spellProto.Id == 198590)
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if (HasAuraState(AuraStateType.HealthLess20Percent))
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if (HasAuraState(AuraStateType.Wounded20Percent))
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DoneTotalMod *= 2;
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break;
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}
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@@ -1851,41 +1851,23 @@ namespace Game.Entities
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// Update AURA_STATE on dodge
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if (GetClass() != Class.Rogue) // skip Rogue Riposte
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{
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ModifyAuraState(AuraStateType.Defense, true);
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ModifyAuraState(AuraStateType.Defensive, true);
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StartReactiveTimer(ReactiveType.Defense);
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}
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}
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// if victim and parry attack
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if (hitMask.HasAnyFlag(ProcFlagsHit.Parry))
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{
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// For Hunters only Counterattack (skip Mongoose bite)
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if (GetClass() == Class.Hunter)
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{
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ModifyAuraState(AuraStateType.HunterParry, true);
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StartReactiveTimer(ReactiveType.HunterParry);
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}
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else
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{
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ModifyAuraState(AuraStateType.Defense, true);
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StartReactiveTimer(ReactiveType.Defense);
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}
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ModifyAuraState(AuraStateType.Defensive, true);
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StartReactiveTimer(ReactiveType.Defense);
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}
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// if and victim block attack
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if (hitMask.HasAnyFlag(ProcFlagsHit.Block))
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{
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ModifyAuraState(AuraStateType.Defense, true);
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ModifyAuraState(AuraStateType.Defensive, true);
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StartReactiveTimer(ReactiveType.Defense);
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}
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}
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else // For attacker
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{
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// Overpower on victim dodge
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if (hitMask.HasAnyFlag(ProcFlagsHit.Dodge) && IsPlayer() && GetClass() == Class.Warrior)
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{
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ToPlayer().AddComboPoints(1);
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StartReactiveTimer(ReactiveType.OverPower);
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}
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}
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}
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}
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}
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@@ -3888,7 +3870,7 @@ namespace Game.Entities
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continue;
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SpellInfo spellProto = app.Value.GetBase().GetSpellInfo();
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if (app.Value.GetBase().GetCasterGUID() == GetGUID() && spellProto.CasterAuraState == flag && (spellProto.IsPassive() || flag != AuraStateType.Enrage))
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if (app.Value.GetBase().GetCasterGUID() == GetGUID() && spellProto.CasterAuraState == flag && (spellProto.IsPassive() || flag != AuraStateType.Enraged))
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RemoveAura(app);
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}
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}
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