From 76dd5b94f0fd6d61f05cdee7a7e76f5cc45d6345 Mon Sep 17 00:00:00 2001 From: hondacrx Date: Sun, 18 Sep 2022 15:26:09 -0400 Subject: [PATCH] Core/Battlegrounds: Corrected unit of PLAYER_POSITION_UPDATE_INTERVAL, should be milliseconds not seconds Port From (https://github.com/TrinityCore/TrinityCore/commit/d0a5d04c4c8f17ecd0ba6efaa114da051d303155) --- Source/Framework/Constants/BattleGroundsConst.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Source/Framework/Constants/BattleGroundsConst.cs b/Source/Framework/Constants/BattleGroundsConst.cs index 8924627ac..1740cfcc2 100644 --- a/Source/Framework/Constants/BattleGroundsConst.cs +++ b/Source/Framework/Constants/BattleGroundsConst.cs @@ -25,14 +25,14 @@ namespace Framework.Constants //RemindInterval = 10000, // Ms public const uint InvitationRemindTime = 20000; // Ms public const uint InviteAcceptWaitTime = 90000; // Ms - public const uint AutocloseBattleground = 120000; // Ms + public const uint AutocloseBattleground = 120000; // Ms public const uint MaxOfflineTime = 300; // Secs public const uint RespawnOneDay = 86400; // Secs public const uint RespawnImmediately = 0; // Secs public const uint BuffRespawnTime = 180; // Secs public const uint BattlegroundCountdownMax = 120; // Secs public const uint ArenaCountdownMax = 60; // Secs - public const uint PlayerPositionUpdateInterval = 5; // secs + public const uint PlayerPositionUpdateInterval = 5000; // Ms //EventIds public const int EventIdFirst = 0;