Core/Player: moved the periodic group update mechanic into heartbeat handling
Port From (https://github.com/TrinityCore/TrinityCore/commit/80d72a2c913657d3bbea538cfb842de3fa55dc50)
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@@ -236,8 +236,6 @@ namespace Game.Entities
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float[] m_powerFraction = new float[(int)PowerType.MaxPerClass];
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int[] m_MirrorTimer = new int[3];
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TimeTracker m_groupUpdateTimer;
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ulong m_GuildIdInvited;
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Runes m_runes = new();
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uint m_hostileReferenceCheckTimer;
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