Core/Movement: Fixed PathGenerator.GetNavTerrain returning ground instead of water in fatigue area

This commit is contained in:
hondacrx
2018-04-16 14:14:16 -04:00
parent bcc61c3ab9
commit 77f981d868
6 changed files with 14 additions and 13 deletions
+7 -7
View File
@@ -43,13 +43,13 @@ namespace Framework.Constants
public const uint ReadycheckDuration = 35000;
//Liquid
public const int MapLiquidTypeNoWater = 0x00;
public const int MapLiquidTypeWater = 0x01;
public const int MapLiquidTypeOcean = 0x02;
public const int MapLiquidTypeMagma = 0x04;
public const int MapLiquidTypeSlime = 0x08;
public const int MapLiquidTypeDarkWater = 0x10;
public const int MapAllLiquidTypes = (MapLiquidTypeWater | MapLiquidTypeOcean | MapLiquidTypeMagma | MapLiquidTypeSlime);
public const uint MapLiquidTypeNoWater = 0x00;
public const uint MapLiquidTypeWater = 0x01;
public const uint MapLiquidTypeOcean = 0x02;
public const uint MapLiquidTypeMagma = 0x04;
public const uint MapLiquidTypeSlime = 0x08;
public const uint MapLiquidTypeDarkWater = 0x10;
public const uint MapAllLiquidTypes = (MapLiquidTypeWater | MapLiquidTypeOcean | MapLiquidTypeMagma | MapLiquidTypeSlime);
public const float LiquidTileSize = (533.333f / 128.0f);
public const int MinMapUpdateDelay = 50;