Core/Movement: Fixed PathGenerator.GetNavTerrain returning ground instead of water in fatigue area
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@@ -43,13 +43,13 @@ namespace Framework.Constants
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public const uint ReadycheckDuration = 35000;
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//Liquid
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public const int MapLiquidTypeNoWater = 0x00;
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public const int MapLiquidTypeWater = 0x01;
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public const int MapLiquidTypeOcean = 0x02;
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public const int MapLiquidTypeMagma = 0x04;
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public const int MapLiquidTypeSlime = 0x08;
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public const int MapLiquidTypeDarkWater = 0x10;
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public const int MapAllLiquidTypes = (MapLiquidTypeWater | MapLiquidTypeOcean | MapLiquidTypeMagma | MapLiquidTypeSlime);
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public const uint MapLiquidTypeNoWater = 0x00;
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public const uint MapLiquidTypeWater = 0x01;
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public const uint MapLiquidTypeOcean = 0x02;
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public const uint MapLiquidTypeMagma = 0x04;
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public const uint MapLiquidTypeSlime = 0x08;
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public const uint MapLiquidTypeDarkWater = 0x10;
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public const uint MapAllLiquidTypes = (MapLiquidTypeWater | MapLiquidTypeOcean | MapLiquidTypeMagma | MapLiquidTypeSlime);
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public const float LiquidTileSize = (533.333f / 128.0f);
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public const int MinMapUpdateDelay = 50;
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