Core/Movement: Fixed PathGenerator.GetNavTerrain returning ground instead of water in fatigue area
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@@ -209,7 +209,7 @@ namespace Game.Collision
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return false;
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}
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public bool GetLiquidLevel(uint mapId, float x, float y, float z, byte reqLiquidType, ref float level, ref float floor, ref uint type)
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public bool GetLiquidLevel(uint mapId, float x, float y, float z, uint reqLiquidType, ref float level, ref float floor, ref uint type)
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{
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if (!Global.DisableMgr.IsDisabledFor(DisableType.VMAP, mapId, null, DisableFlags.VmapLiquidStatus))
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{
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