Core/Movement: Fixed PathGenerator.GetNavTerrain returning ground instead of water in fatigue area
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@@ -382,7 +382,7 @@ namespace Game.Maps
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public override void Visit(ICollection<Player> objs)
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{
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foreach (var player in objs)
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foreach (var player in objs.ToList())
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{
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if (!player.IsInPhase(i_source))
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continue;
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