Core/Movement: Fixed PathGenerator.GetNavTerrain returning ground instead of water in fatigue area

This commit is contained in:
hondacrx
2018-04-16 14:14:16 -04:00
parent bcc61c3ab9
commit 77f981d868
6 changed files with 14 additions and 13 deletions
+1 -1
View File
@@ -382,7 +382,7 @@ namespace Game.Maps
public override void Visit(ICollection<Player> objs)
{
foreach (var player in objs)
foreach (var player in objs.ToList())
{
if (!player.IsInPhase(i_source))
continue;