Core/Movement: Fixed PathGenerator.GetNavTerrain returning ground instead of water in fatigue area

This commit is contained in:
hondacrx
2018-04-16 14:14:16 -04:00
parent bcc61c3ab9
commit 77f981d868
6 changed files with 14 additions and 13 deletions
+2 -2
View File
@@ -1977,13 +1977,13 @@ namespace Game.Maps
return 0;
}
public ZLiquidStatus getLiquidStatus(PhaseShift phaseShift, float x, float y, float z, byte ReqLiquidType)
public ZLiquidStatus getLiquidStatus(PhaseShift phaseShift, float x, float y, float z, uint ReqLiquidType)
{
LiquidData throwaway;
return getLiquidStatus(phaseShift, x, y, z, ReqLiquidType, out throwaway);
}
public ZLiquidStatus getLiquidStatus(PhaseShift phaseShift, float x, float y, float z, byte ReqLiquidType, out LiquidData data)
public ZLiquidStatus getLiquidStatus(PhaseShift phaseShift, float x, float y, float z, uint ReqLiquidType, out LiquidData data)
{
data = new LiquidData();
var result = ZLiquidStatus.NoWater;