Core/Movement: Fixed PathGenerator.GetNavTerrain returning ground instead of water in fatigue area
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@@ -1977,13 +1977,13 @@ namespace Game.Maps
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return 0;
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}
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public ZLiquidStatus getLiquidStatus(PhaseShift phaseShift, float x, float y, float z, byte ReqLiquidType)
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public ZLiquidStatus getLiquidStatus(PhaseShift phaseShift, float x, float y, float z, uint ReqLiquidType)
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{
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LiquidData throwaway;
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return getLiquidStatus(phaseShift, x, y, z, ReqLiquidType, out throwaway);
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}
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public ZLiquidStatus getLiquidStatus(PhaseShift phaseShift, float x, float y, float z, byte ReqLiquidType, out LiquidData data)
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public ZLiquidStatus getLiquidStatus(PhaseShift phaseShift, float x, float y, float z, uint ReqLiquidType, out LiquidData data)
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{
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data = new LiquidData();
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var result = ZLiquidStatus.NoWater;
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