Core/Movement: Fixed PathGenerator.GetNavTerrain returning ground instead of water in fatigue area

This commit is contained in:
hondacrx
2018-04-16 14:14:16 -04:00
parent bcc61c3ab9
commit 77f981d868
6 changed files with 14 additions and 13 deletions
@@ -838,6 +838,7 @@ namespace Game.Movement
if (liquidStatus == ZLiquidStatus.NoWater)
return NavTerrain.Ground;
data.type_flags &= ~MapConst.MapLiquidTypeDarkWater;
switch (data.type_flags)
{
case MapConst.MapLiquidTypeWater: