Core/Movement: Fixed PathGenerator.GetNavTerrain returning ground instead of water in fatigue area
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@@ -838,6 +838,7 @@ namespace Game.Movement
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if (liquidStatus == ZLiquidStatus.NoWater)
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return NavTerrain.Ground;
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data.type_flags &= ~MapConst.MapLiquidTypeDarkWater;
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switch (data.type_flags)
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{
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case MapConst.MapLiquidTypeWater:
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