Sync QuestFlags with WPP
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@@ -337,7 +337,7 @@ namespace Game.Entities
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switch (guid.GetHigh())
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{
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case HighGuid.Player:
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Contract.Assert(quest.HasFlag(QuestFlags.Unk1));
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Contract.Assert(quest.HasFlag(QuestFlags.AutoComplete));
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return Global.ObjectMgr.GetQuestTemplate(nextQuestID);
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case HighGuid.Creature:
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case HighGuid.Pet:
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