Core/Creatures: Allow PlayerInteractionType::CharacterBanker from CMSG_BANKER_ACTIVATE
Port From (https://github.com/TrinityCore/TrinityCore/commit/4facb615d829f9ff42ecbd1ea3dd798644796676)
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@@ -50,7 +50,7 @@ namespace Game
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[WorldPacketHandler(ClientOpcodes.BankerActivate, Processing = PacketProcessing.Inplace)]
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[WorldPacketHandler(ClientOpcodes.BankerActivate, Processing = PacketProcessing.Inplace)]
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void HandleBankerActivate(BankerActivate bankerActivate)
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void HandleBankerActivate(BankerActivate bankerActivate)
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{
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{
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if (bankerActivate.InteractionType != PlayerInteractionType.Banker)
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if (bankerActivate.InteractionType != PlayerInteractionType.Banker && bankerActivate.InteractionType != PlayerInteractionType.CharacterBanker)
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return;
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return;
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Creature unit = GetPlayer().GetNPCIfCanInteractWith(bankerActivate.Banker, NPCFlags.AccountBanker | NPCFlags.Banker, NPCFlags2.None);
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Creature unit = GetPlayer().GetNPCIfCanInteractWith(bankerActivate.Banker, NPCFlags.AccountBanker | NPCFlags.Banker, NPCFlags2.None);
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