Fixed string getting cut off if the string had some symbols. The length of the string would not be the same as the bytes length.

This commit is contained in:
hondacrx
2018-01-04 18:28:13 -05:00
parent 552a793486
commit 796fcd9242
29 changed files with 185 additions and 157 deletions
+10 -9
View File
@@ -17,6 +17,7 @@
using Framework.Constants;
using Game.Entities;
using System;
using System.Collections.Generic;
namespace Game.Network.Packets
@@ -31,7 +32,7 @@ namespace Game.Network.Packets
public override void Write()
{
_worldPacket.WriteBit(Display);
_worldPacket.WriteBits(Channel.Length, 7);
_worldPacket.WriteBits(Channel.GetByteCount(), 7);
_worldPacket.WriteUInt32(ChannelFlags);
_worldPacket.WriteUInt32(Members.Count);
_worldPacket.WriteString(Channel);
@@ -71,8 +72,8 @@ namespace Game.Network.Packets
public override void Write()
{
_worldPacket.WriteBits(Type, 6);
_worldPacket.WriteBits(Channel.Length, 7);
_worldPacket.WriteBits(Sender.Length, 6);
_worldPacket.WriteBits(Channel.GetByteCount(), 7);
_worldPacket.WriteBits(Sender.GetByteCount(), 6);
_worldPacket.WritePackedGuid(SenderGuid);
_worldPacket.WritePackedGuid(SenderAccountID);
@@ -110,8 +111,8 @@ namespace Game.Network.Packets
public override void Write()
{
_worldPacket.WriteBits(Channel.Length, 7);
_worldPacket.WriteBits(ChannelWelcomeMsg.Length, 10);
_worldPacket.WriteBits(Channel.GetByteCount(), 7);
_worldPacket.WriteBits(ChannelWelcomeMsg.GetByteCount(), 10);
_worldPacket.WriteUInt32(ChannelFlags);
_worldPacket.WriteInt32(ChatChannelID);
_worldPacket.WriteUInt64(InstanceID);
@@ -132,7 +133,7 @@ namespace Game.Network.Packets
public override void Write()
{
_worldPacket.WriteBits(Channel.Length, 7);
_worldPacket.WriteBits(Channel.GetByteCount(), 7);
_worldPacket.WriteBit(Suspended);
_worldPacket.WriteUInt32(ChatChannelID);
_worldPacket.WriteString(Channel);
@@ -154,7 +155,7 @@ namespace Game.Network.Packets
_worldPacket.WriteUInt32(ChannelFlags);
_worldPacket.WriteUInt32(ChannelID);
_worldPacket.WriteBits(ChannelName.Length, 7);
_worldPacket.WriteBits(ChannelName.GetByteCount(), 7);
_worldPacket.FlushBits();
_worldPacket.WriteString(ChannelName);
}
@@ -176,7 +177,7 @@ namespace Game.Network.Packets
_worldPacket.WriteUInt32(ChannelFlags);
_worldPacket.WriteUInt32(ChannelID);
_worldPacket.WriteBits(ChannelName.Length, 7);
_worldPacket.WriteBits(ChannelName.GetByteCount(), 7);
_worldPacket.FlushBits();
_worldPacket.WriteString(ChannelName);
}
@@ -198,7 +199,7 @@ namespace Game.Network.Packets
_worldPacket.WriteUInt32(ChannelFlags);
_worldPacket.WriteUInt32(ChannelID);
_worldPacket.WriteBits(ChannelName.Length, 7);
_worldPacket.WriteBits(ChannelName.GetByteCount(), 7);
_worldPacket.FlushBits();
_worldPacket.WriteString(ChannelName);
}