Fixed string getting cut off if the string had some symbols. The length of the string would not be the same as the bytes length.
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@@ -18,6 +18,7 @@
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using Framework.Constants;
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using Game.Entities;
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using Game.Groups;
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using System;
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namespace Game.Network.Packets
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{
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@@ -244,14 +245,15 @@ namespace Game.Network.Packets
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_worldPacket.WritePackedGuid(PartyGUID);
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_worldPacket.WriteUInt32(AchievementID);
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_worldPacket.WriteFloat(DisplayTime);
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_worldPacket.WriteBits(SenderName.Length, 11);
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_worldPacket.WriteBits(TargetName.Length, 11);
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_worldPacket.WriteBits(Prefix.Length, 5);
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_worldPacket.WriteBits(Channel.Length, 7);
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_worldPacket.WriteBits(ChatText.Length, 12);
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_worldPacket.WriteBits((uint)_ChatFlags, 11);
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_worldPacket.WriteBits(SenderName.GetByteCount(), 11);
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_worldPacket.WriteBits(TargetName.GetByteCount(), 11);
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_worldPacket.WriteBits(Prefix.GetByteCount(), 5);
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_worldPacket.WriteBits(Channel.GetByteCount(), 7);
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_worldPacket.WriteBits(ChatText.GetByteCount(), 12);
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_worldPacket.WriteBits((byte)_ChatFlags, 11);
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_worldPacket.WriteBit(HideChatLog);
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_worldPacket.WriteBit(FakeSenderName);
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_worldPacket.FlushBits();
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_worldPacket.WriteString(SenderName);
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_worldPacket.WriteString(TargetName);
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@@ -340,7 +342,7 @@ namespace Game.Network.Packets
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public override void Write()
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{
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_worldPacket.WriteBits(NotifyText.Length, 12);
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_worldPacket.WriteBits(NotifyText.GetByteCount(), 12);
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_worldPacket.WriteString(NotifyText);
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}
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@@ -363,7 +365,7 @@ namespace Game.Network.Packets
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public override void Write()
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{
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_worldPacket.WriteBits(Name.Length, 9);
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_worldPacket.WriteBits(Name.GetByteCount(), 9);
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_worldPacket.WriteString(Name);
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}
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@@ -379,7 +381,7 @@ namespace Game.Network.Packets
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public override void Write()
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{
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_worldPacket.WriteBits(Name.Length, 9);
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_worldPacket.WriteBits(Name.GetByteCount(), 9);
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_worldPacket.WriteString(Name);
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}
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@@ -409,7 +411,7 @@ namespace Game.Network.Packets
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{
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_worldPacket.WriteUInt32(MessageID);
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_worldPacket.WriteBits(StringParam.Length, 11);
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_worldPacket.WriteBits(StringParam.GetByteCount(), 11);
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_worldPacket.WriteString(StringParam);
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}
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@@ -446,7 +448,7 @@ namespace Game.Network.Packets
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public override void Write()
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{
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_worldPacket .WriteUInt32(ZoneID);
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_worldPacket.WriteBits(MessageText.Length, 12);
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_worldPacket.WriteBits(MessageText.GetByteCount(), 12);
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_worldPacket.FlushBits();
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_worldPacket.WriteString(MessageText);
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}
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