Fixed string getting cut off if the string had some symbols. The length of the string would not be the same as the bytes length.
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@@ -18,6 +18,7 @@
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using Framework.Constants;
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using Framework.Dynamic;
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using Game.Entities;
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using System;
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using System.Collections.Generic;
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namespace Game.Network.Packets
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@@ -213,8 +214,8 @@ namespace Game.Network.Packets
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{
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public void Write(WorldPacket data)
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{
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data.WriteBits(GuildName.Length, 7);
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data.WriteBits(Comment.Length, 10);
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data.WriteBits(GuildName.GetByteCount(), 7);
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data.WriteBits(Comment.GetByteCount(), 10);
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data.WritePackedGuid(GuildGUID);
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data.WriteUInt32(GuildVirtualRealm);
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data.WriteInt32(GuildMembers);
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@@ -264,8 +265,8 @@ namespace Game.Network.Packets
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data.WriteInt32(Availability);
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data.WriteUInt32(SecondsSinceCreated);
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data.WriteUInt32(SecondsUntilExpiration);
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data.WriteBits(GuildName.Length, 7);
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data.WriteBits(Comment.Length, 10);
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data.WriteBits(GuildName.GetByteCount(), 7);
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data.WriteBits(Comment.GetByteCount(), 10);
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data.FlushBits();
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data.WriteString(GuildName);
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data.WriteString(Comment);
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@@ -287,7 +288,7 @@ namespace Game.Network.Packets
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public void Write(WorldPacket data)
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{
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data.WriteBit(Active);
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data.WriteBits(Comment.Length, 10);
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data.WriteBits(Comment.GetByteCount(), 10);
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data.WriteInt32(PlayStyle);
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data.WriteInt32(Availability);
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data.WriteInt32(ClassRoles);
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@@ -319,8 +320,8 @@ namespace Game.Network.Packets
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data.WriteInt32(Availability);
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data.WriteUInt32(SecondsSinceCreated);
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data.WriteUInt32(SecondsUntilExpiration);
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data.WriteBits(Name.Length, 6);
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data.WriteBits(Comment.Length, 10);
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data.WriteBits(Name.GetByteCount(), 6);
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data.WriteBits(Comment.GetByteCount(), 10);
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data.FlushBits();
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data.WriteString(Name);
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data.WriteString(Comment);
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