Fixed string getting cut off if the string had some symbols. The length of the string would not be the same as the bytes length.
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@@ -18,6 +18,7 @@
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using Framework.Constants;
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using Framework.GameMath;
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using Game.Entities;
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using System;
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using System.Collections.Generic;
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namespace Game.Network.Packets
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@@ -62,8 +63,8 @@ namespace Game.Network.Packets
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_worldPacket.WriteInt8(options.OptionFlags);
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_worldPacket.WriteInt32(options.OptionCost);
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_worldPacket.WriteBits(options.Text.Length, 12);
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_worldPacket.WriteBits(options.Confirm.Length, 12);
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_worldPacket.WriteBits(options.Text.GetByteCount(), 12);
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_worldPacket.WriteBits(options.Confirm.GetByteCount(), 12);
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_worldPacket.FlushBits();
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_worldPacket.WriteString(options.Text);
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@@ -79,7 +80,7 @@ namespace Game.Network.Packets
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_worldPacket.WriteInt32(text.QuestFlagsEx);
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_worldPacket.WriteBit(text.Repeatable);
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_worldPacket.WriteBits(text.QuestTitle.Length, 9);
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_worldPacket.WriteBits(text.QuestTitle.GetByteCount(), 9);
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_worldPacket.FlushBits();
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_worldPacket.WriteString(text.QuestTitle);
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@@ -165,7 +166,7 @@ namespace Game.Network.Packets
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_worldPacket.WriteInt8(spell.ReqLevel);
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}
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_worldPacket.WriteBits(Greeting.Length, 11);
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_worldPacket.WriteBits(Greeting.GetByteCount(), 11);
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_worldPacket.FlushBits();
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_worldPacket.WriteString(Greeting);
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}
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@@ -208,7 +209,7 @@ namespace Game.Network.Packets
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public override void Write()
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{
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_worldPacket.WriteBits(Flags, 14);
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_worldPacket.WriteBits(Name.Length, 6);
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_worldPacket.WriteBits(Name.GetByteCount(), 6);
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_worldPacket.WriteFloat(Pos.X);
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_worldPacket.WriteFloat(Pos.Y);
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_worldPacket.WriteUInt32(Icon);
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