Fixed string getting cut off if the string had some symbols. The length of the string would not be the same as the bytes length.

This commit is contained in:
hondacrx
2018-01-04 18:28:13 -05:00
parent 552a793486
commit 796fcd9242
29 changed files with 185 additions and 157 deletions
+4 -3
View File
@@ -18,6 +18,7 @@
using Framework.Constants;
using Framework.GameMath;
using Game.Entities;
using System;
using System.Collections.Generic;
namespace Game.Network.Packets
@@ -155,7 +156,7 @@ namespace Game.Network.Packets
_worldPacket.WriteUInt32(pet.ExperienceLevel);
_worldPacket.WriteUInt32(pet.PetFlags);
_worldPacket.WriteUInt8(pet.PetName.Length);
_worldPacket.WriteUInt8(pet.PetName.GetByteCount());
_worldPacket.WriteString(pet.PetName);
}
}
@@ -201,7 +202,7 @@ namespace Game.Network.Packets
_worldPacket.WritePackedGuid(RenameData.PetGUID);
_worldPacket.WriteInt32(RenameData.PetNumber);
_worldPacket.WriteUInt8(RenameData.NewName.Length);
_worldPacket.WriteUInt8(RenameData.NewName.GetByteCount());
_worldPacket.WriteBit(RenameData.HasDeclinedNames);
_worldPacket.FlushBits();
@@ -210,7 +211,7 @@ namespace Game.Network.Packets
{
for (int i = 0; i < SharedConst.MaxDeclinedNameCases; i++)
{
_worldPacket.WriteBits(RenameData.DeclinedNames.name[i].Length, 7);
_worldPacket.WriteBits(RenameData.DeclinedNames.name[i].GetByteCount(), 7);
_worldPacket.FlushBits();
}