Fixed string getting cut off if the string had some symbols. The length of the string would not be the same as the bytes length.
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@@ -18,6 +18,7 @@
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using Framework.Constants;
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using Framework.GameMath;
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using Game.Entities;
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using System;
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using System.Collections.Generic;
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namespace Game.Network.Packets
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@@ -155,7 +156,7 @@ namespace Game.Network.Packets
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_worldPacket.WriteUInt32(pet.ExperienceLevel);
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_worldPacket.WriteUInt32(pet.PetFlags);
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_worldPacket.WriteUInt8(pet.PetName.Length);
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_worldPacket.WriteUInt8(pet.PetName.GetByteCount());
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_worldPacket.WriteString(pet.PetName);
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}
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}
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@@ -201,7 +202,7 @@ namespace Game.Network.Packets
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_worldPacket.WritePackedGuid(RenameData.PetGUID);
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_worldPacket.WriteInt32(RenameData.PetNumber);
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_worldPacket.WriteUInt8(RenameData.NewName.Length);
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_worldPacket.WriteUInt8(RenameData.NewName.GetByteCount());
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_worldPacket.WriteBit(RenameData.HasDeclinedNames);
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_worldPacket.FlushBits();
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@@ -210,7 +211,7 @@ namespace Game.Network.Packets
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{
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for (int i = 0; i < SharedConst.MaxDeclinedNameCases; i++)
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{
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_worldPacket.WriteBits(RenameData.DeclinedNames.name[i].Length, 7);
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_worldPacket.WriteBits(RenameData.DeclinedNames.name[i].GetByteCount(), 7);
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_worldPacket.FlushBits();
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}
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