Fixed string getting cut off if the string had some symbols. The length of the string would not be the same as the bytes length.
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@@ -21,6 +21,7 @@ using Framework.Dynamic;
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using Framework.GameMath;
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using Framework.IO;
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using Game.Entities;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics.Contracts;
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@@ -187,7 +188,7 @@ namespace Game.Network.Packets
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data.WriteUInt32(NextPageID);
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data.WriteInt32(PlayerConditionID);
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data.WriteUInt8(Flags);
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data.WriteBits(Text.Length, 12);
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data.WriteBits(Text.GetByteCount(), 12);
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data.FlushBits();
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data.WriteString(Text);
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@@ -502,11 +503,11 @@ namespace Game.Network.Packets
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if (Allow)
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{
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_worldPacket.WriteBits(Name.Length, 8);
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_worldPacket.WriteBits(Name.GetByteCount(), 8);
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_worldPacket.WriteBit(HasDeclined);
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for (byte i = 0; i < SharedConst.MaxDeclinedNameCases; ++i)
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_worldPacket.WriteBits(DeclinedNames.name[i].Length, 7);
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_worldPacket.WriteBits(DeclinedNames.name[i].GetByteCount(), 7);
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for (byte i = 0; i < SharedConst.MaxDeclinedNameCases; ++i)
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_worldPacket.WriteString(DeclinedNames.name[i]);
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@@ -546,7 +547,7 @@ namespace Game.Network.Packets
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public override void Write()
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{
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_worldPacket.WriteBit(Valid);
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_worldPacket.WriteBits(Text.Length, 13);
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_worldPacket.WriteBits(Text.GetByteCount(), 13);
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_worldPacket.FlushBits();
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_worldPacket.WriteString(Text);
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@@ -655,10 +656,10 @@ namespace Game.Network.Packets
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public void Write(WorldPacket data)
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{
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data.WriteBit(IsDeleted);
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data.WriteBits(Name.Length, 6);
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data.WriteBits(Name.GetByteCount(), 6);
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for (byte i = 0; i < SharedConst.MaxDeclinedNameCases; ++i)
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data.WriteBits(DeclinedNames.name[i].Length, 7);
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data.WriteBits(DeclinedNames.name[i].GetByteCount(), 7);
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data.FlushBits();
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for (byte i = 0; i < SharedConst.MaxDeclinedNameCases; ++i)
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