Fixed string getting cut off if the string had some symbols. The length of the string would not be the same as the bytes length.

This commit is contained in:
hondacrx
2018-01-04 18:28:13 -05:00
parent 552a793486
commit 796fcd9242
29 changed files with 185 additions and 157 deletions
@@ -17,6 +17,7 @@
using Framework.Constants;
using Game.Entities;
using System;
namespace Game.Network.Packets
{
@@ -65,7 +66,7 @@ namespace Game.Network.Packets
_worldPacket .WriteInt32(Reason);
// Client uses this string only if Reason == ERR_REFER_A_FRIEND_NOT_IN_GROUP || Reason == ERR_REFER_A_FRIEND_SUMMON_OFFLINE_S
// but always reads it from packet
_worldPacket.WriteBits(Str.Length, 6);
_worldPacket.WriteBits(Str.GetByteCount(), 6);
_worldPacket.WriteString(Str);
}