Fixed string getting cut off if the string had some symbols. The length of the string would not be the same as the bytes length.

This commit is contained in:
hondacrx
2018-01-04 18:28:13 -05:00
parent 552a793486
commit 796fcd9242
29 changed files with 185 additions and 157 deletions
+3 -2
View File
@@ -19,6 +19,7 @@ using Framework.Constants;
using Framework.Dynamic;
using Framework.GameMath;
using Game.Entities;
using System;
using System.Collections.Generic;
namespace Game.Network.Packets
@@ -66,8 +67,8 @@ namespace Game.Network.Packets
_worldPacket.WriteInt64(c.CharacterID);
_worldPacket.WriteInt32(c.WaitTimeOverrideMinutes);
_worldPacket.WriteBits(c.Url.Length, 11);
_worldPacket.WriteBits(c.WaitTimeOverrideMessage.Length, 10);
_worldPacket.WriteBits(c.Url.GetByteCount(), 11);
_worldPacket.WriteBits(c.WaitTimeOverrideMessage.GetByteCount(), 10);
_worldPacket.WriteString(c.Url);
_worldPacket.WriteString(c.WaitTimeOverrideMessage);