Core/GuildFinder: Remove as preparation for 9.1.5
Port From (https://github.com/TrinityCore/TrinityCore/commit/edc94e8ae8c5ddd46b53c706161a5511b3a3bcc3)
This commit is contained in:
@@ -142,8 +142,6 @@ namespace Game.Guilds
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DB.Characters.CommitTransaction(trans);
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Global.GuildFinderMgr.DeleteGuild(GetGUID());
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Global.GuildMgr.RemoveGuild(m_id);
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}
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@@ -1587,8 +1585,6 @@ namespace Game.Guilds
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joinNotificationPacket.VirtualRealmAddress = Global.WorldMgr.GetVirtualRealmAddress();
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BroadcastPacket(joinNotificationPacket);
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Global.GuildFinderMgr.RemoveAllMembershipRequestsFromPlayer(guid);
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// Call scripts if member was succesfully added (and stored to database)
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Global.ScriptMgr.OnGuildAddMember(this, player, rankId);
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@@ -1,517 +0,0 @@
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/*
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* Copyright (C) 2012-2020 CypherCore <http://github.com/CypherCore>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using Framework.Constants;
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using Framework.Database;
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using Game.DataStorage;
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using Game.Entities;
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using Game.Networking.Packets;
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using System;
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using System.Collections.Generic;
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namespace Game.Guilds
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{
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public class GuildFinderManager : Singleton<GuildFinderManager>
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{
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GuildFinderManager() { }
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public void LoadFromDB()
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{
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LoadGuildSettings();
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LoadMembershipRequests();
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}
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void LoadGuildSettings()
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{
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Log.outInfo(LogFilter.ServerLoading, "Loading guild finder guild-related settings...");
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// 0 1 2 3 4 5 6 7
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SQLResult result = DB.Characters.Query("SELECT gfgs.guildId, gfgs.availability, gfgs.classRoles, gfgs.interests, gfgs.level, gfgs.listed, gfgs.comment, c.race " +
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"FROM guild_finder_guild_settings gfgs LEFT JOIN guild_member gm ON gm.guildid=gfgs.guildId LEFT JOIN characters c ON c.guid = gm.guid LIMIT 1");
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if (result.IsEmpty())
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{
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Log.outInfo(LogFilter.ServerLoading, "Loaded 0 guild finder guild-related settings. Table `guild_finder_guild_settings` is empty.");
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return;
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}
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uint count = 0;
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uint oldMSTime = Time.GetMSTime();
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do
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{
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ObjectGuid guildId = ObjectGuid.Create(HighGuid.Guild, result.Read<ulong>(0));
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byte availability = result.Read<byte>(1);
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byte classRoles = result.Read<byte>(2);
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byte interests = result.Read<byte>(3);
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byte level = result.Read<byte>(4);
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bool listed = (result.Read<byte>(5) != 0);
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string comment = result.Read<string>(6);
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uint guildTeam = TeamId.Alliance;
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ChrRacesRecord raceEntry = CliDB.ChrRacesStorage.LookupByKey(result.Read<byte>(7));
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if (raceEntry != null)
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if (raceEntry.Alliance == 1)
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guildTeam = TeamId.Horde;
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LFGuildSettings settings = new(listed, guildTeam, guildId, classRoles, availability, interests, level, comment);
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_guildSettings[guildId] = settings;
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++count;
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} while (result.NextRow());
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Log.outInfo(LogFilter.ServerLoading, "Loaded {0} guild finder guild-related settings in {1} ms.", count, Time.GetMSTimeDiffToNow(oldMSTime));
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}
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void LoadMembershipRequests()
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{
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Log.outInfo(LogFilter.ServerLoading, "Loading guild finder membership requests...");
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// 0 1 2 3 4 5 6
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SQLResult result = DB.Characters.Query("SELECT guildId, playerGuid, availability, classRole, interests, comment, submitTime FROM guild_finder_applicant");
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if (result.IsEmpty())
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{
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Log.outInfo(LogFilter.ServerLoading, "Loaded 0 guild finder membership requests. Table `guild_finder_applicant` is empty.");
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return;
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}
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uint count = 0;
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uint oldMSTime = Time.GetMSTime();
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do
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{
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ObjectGuid guildId = ObjectGuid.Create(HighGuid.Guild, result.Read<ulong>(0));
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ObjectGuid playerId = ObjectGuid.Create(HighGuid.Player, result.Read<ulong>(1));
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byte availability = result.Read<byte>(2);
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byte classRoles = result.Read<byte>(3);
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byte interests = result.Read<byte>(4);
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string comment = result.Read<string>(5);
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long submitTime = result.Read<long>(6);
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MembershipRequest request = new(playerId, guildId, availability, classRoles, interests, comment, submitTime);
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if (!_membershipRequestsByGuild.ContainsKey(guildId))
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_membershipRequestsByGuild[guildId] = new Dictionary<ObjectGuid, MembershipRequest>();
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_membershipRequestsByGuild[guildId][playerId] = request;
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if (!_membershipRequestsByPlayer.ContainsKey(playerId))
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_membershipRequestsByPlayer[playerId] = new Dictionary<ObjectGuid, MembershipRequest>();
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_membershipRequestsByPlayer[playerId][guildId] = request;
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++count;
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} while (result.NextRow());
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Log.outInfo(LogFilter.ServerLoading, "Loaded {0} guild finder membership requests in {1} ms.", count, Time.GetMSTimeDiffToNow(oldMSTime));
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}
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public void AddMembershipRequest(ObjectGuid guildGuid, MembershipRequest request)
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{
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if (!_membershipRequestsByGuild.ContainsKey(guildGuid))
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_membershipRequestsByGuild[guildGuid] = new Dictionary<ObjectGuid, MembershipRequest>();
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_membershipRequestsByGuild[guildGuid][request.GetPlayerGUID()] = request;
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if (!_membershipRequestsByPlayer.ContainsKey(request.GetPlayerGUID()))
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_membershipRequestsByPlayer[request.GetPlayerGUID()] = new Dictionary<ObjectGuid, MembershipRequest>();
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_membershipRequestsByPlayer[request.GetPlayerGUID()][guildGuid] = request;
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SQLTransaction trans = new();
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PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.REP_GUILD_FINDER_APPLICANT);
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stmt.AddValue(0, request.GetGuildGuid().GetCounter());
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stmt.AddValue(1, request.GetPlayerGUID().GetCounter());
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stmt.AddValue(2, request.GetAvailability());
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stmt.AddValue(3, request.GetClassRoles());
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stmt.AddValue(4, request.GetInterests());
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stmt.AddValue(5, request.GetComment());
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stmt.AddValue(6, request.GetSubmitTime());
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trans.Append(stmt);
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DB.Characters.CommitTransaction(trans);
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// Notify the applicant his submittion has been added
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Player player = Global.ObjAccessor.FindPlayer(request.GetPlayerGUID());
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if (player)
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SendMembershipRequestListUpdate(player);
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// Notify the guild master and officers the list changed
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Guild guild = Global.GuildMgr.GetGuildById(guildGuid.GetCounter());
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if (guild)
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SendApplicantListUpdate(guild);
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}
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public void RemoveAllMembershipRequestsFromPlayer(ObjectGuid playerId)
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{
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var playerDic = _membershipRequestsByPlayer.LookupByKey(playerId);
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if (playerDic == null)
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return;
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SQLTransaction trans = new();
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foreach (var guid in playerDic.Keys)
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{
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PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.DEL_GUILD_FINDER_APPLICANT);
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stmt.AddValue(0, guid.GetCounter());
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stmt.AddValue(1, playerId.GetCounter());
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trans.Append(stmt);
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// Notify the guild master and officers the list changed
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Guild guild = Global.GuildMgr.GetGuildByGuid(guid);
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if (guild)
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SendApplicantListUpdate(guild);
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if (!_membershipRequestsByGuild.ContainsKey(guid))
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continue;
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var guildDic = _membershipRequestsByGuild[guid];
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guildDic.Remove(playerId);
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if (guildDic.Empty())
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_membershipRequestsByGuild.Remove(guid);
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}
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DB.Characters.CommitTransaction(trans);
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_membershipRequestsByPlayer.Remove(playerId);
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}
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public void RemoveMembershipRequest(ObjectGuid playerId, ObjectGuid guildId)
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{
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if (_membershipRequestsByGuild.ContainsKey(guildId))
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{
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var guildDic = _membershipRequestsByGuild[guildId];
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guildDic.Remove(playerId);
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if (guildDic.Empty())
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_membershipRequestsByGuild.Remove(guildId);
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}
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var playerDic = _membershipRequestsByPlayer.LookupByKey(playerId);
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if (playerDic != null)
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{
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playerDic.Remove(guildId);
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if (playerDic.Empty())
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_membershipRequestsByPlayer.Remove(playerId);
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}
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SQLTransaction trans = new();
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PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.DEL_GUILD_FINDER_APPLICANT);
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stmt.AddValue(0, guildId.GetCounter());
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stmt.AddValue(1, playerId.GetCounter());
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trans.Append(stmt);
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DB.Characters.CommitTransaction(trans);
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// Notify the applicant his submittion has been removed
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Player player = Global.ObjAccessor.FindPlayer(playerId);
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if (player)
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SendMembershipRequestListUpdate(player);
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// Notify the guild master and officers the list changed
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Guild guild = Global.GuildMgr.GetGuildByGuid(guildId);
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if (guild)
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SendApplicantListUpdate(guild);
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}
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public List<MembershipRequest> GetAllMembershipRequestsForPlayer(ObjectGuid playerGuid)
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{
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List<MembershipRequest> resultSet = new();
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var playerDic = _membershipRequestsByPlayer.LookupByKey(playerGuid);
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if (playerDic == null)
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return resultSet;
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foreach (var guildRequestPair in playerDic)
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resultSet.Add(guildRequestPair.Value);
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return resultSet;
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}
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public byte CountRequestsFromPlayer(ObjectGuid playerId)
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{
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return (byte)(_membershipRequestsByPlayer.ContainsKey(playerId) ? _membershipRequestsByPlayer[playerId].Count : 0);
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}
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public List<LFGuildSettings> GetGuildsMatchingSetting(LFGuildPlayer settings, uint faction)
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{
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List<LFGuildSettings> resultSet = new();
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foreach (var guildSettings in _guildSettings.Values)
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{
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if (!guildSettings.IsListed())
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continue;
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if (guildSettings.GetTeam() != faction)
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continue;
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if (!Convert.ToBoolean(guildSettings.GetAvailability() & settings.GetAvailability()))
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continue;
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if (!Convert.ToBoolean(guildSettings.GetClassRoles() & settings.GetClassRoles()))
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continue;
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if (!Convert.ToBoolean(guildSettings.GetInterests() & settings.GetInterests()))
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continue;
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if (!Convert.ToBoolean(guildSettings.GetLevel() & settings.GetLevel()))
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continue;
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resultSet.Add(guildSettings);
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}
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return resultSet;
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}
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public bool HasRequest(ObjectGuid playerId, ObjectGuid guildId)
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{
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var guildDic = _membershipRequestsByGuild.LookupByKey(guildId);
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if (guildDic == null)
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return false;
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return guildDic.ContainsKey(playerId);
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}
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public void SetGuildSettings(ObjectGuid guildGuid, LFGuildSettings settings)
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{
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_guildSettings[guildGuid] = settings;
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SQLTransaction trans = new();
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PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.REP_GUILD_FINDER_GUILD_SETTINGS);
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stmt.AddValue(0, settings.GetGUID().GetCounter());
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stmt.AddValue(1, settings.GetAvailability());
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stmt.AddValue(2, settings.GetClassRoles());
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stmt.AddValue(3, settings.GetInterests());
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stmt.AddValue(4, settings.GetLevel());
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stmt.AddValue(5, settings.IsListed());
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stmt.AddValue(6, settings.GetComment());
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trans.Append(stmt);
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DB.Characters.CommitTransaction(trans);
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}
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public void DeleteGuild(ObjectGuid guildId)
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{
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SQLTransaction trans = new();
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PreparedStatement stmt;
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var guildDic = _membershipRequestsByGuild.LookupByKey(guildId);
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if (guildDic != null)
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{
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foreach (var guid in guildDic.Keys)
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{
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stmt = DB.Characters.GetPreparedStatement(CharStatements.DEL_GUILD_FINDER_APPLICANT);
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stmt.AddValue(0, guildId.GetCounter());
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stmt.AddValue(1, guid.GetCounter());
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trans.Append(stmt);
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if (_membershipRequestsByPlayer.ContainsKey(guid))
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{
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var playerDic = _membershipRequestsByPlayer.LookupByKey(guid);
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playerDic.Remove(guildId);
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if (playerDic.Empty())
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_membershipRequestsByPlayer.Remove(guid);
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}
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// Notify the applicant his submition has been removed
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Player player = Global.ObjAccessor.FindPlayer(guid);
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if (player)
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SendMembershipRequestListUpdate(player);
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}
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}
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stmt = DB.Characters.GetPreparedStatement(CharStatements.DEL_GUILD_FINDER_GUILD_SETTINGS);
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stmt.AddValue(0, guildId.GetCounter());
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trans.Append(stmt);
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DB.Characters.CommitTransaction(trans);
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_membershipRequestsByGuild.Remove(guildId);
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_guildSettings.Remove(guildId);
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// Notify the guild master the list changed (even if he's not a GM any more, not sure if needed)
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Guild guild = Global.GuildMgr.GetGuildById(guildId.GetCounter());
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if (guild)
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SendApplicantListUpdate(guild);
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}
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void SendApplicantListUpdate(Guild guild)
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{
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LFGuildApplicantListChanged applicantListChanged = new();
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guild.BroadcastPacketToRank(applicantListChanged, GuildDefaultRanks.Officer);
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Player player = Global.ObjAccessor.FindPlayer(guild.GetLeaderGUID());
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if (player)
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player.SendPacket(applicantListChanged);
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}
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void SendMembershipRequestListUpdate(Player player)
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{
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player.SendPacket(new LFGuildApplicationsListChanged());
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}
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public Dictionary<ObjectGuid, MembershipRequest> GetAllMembershipRequestsForGuild(ObjectGuid guildGuid) { return _membershipRequestsByGuild.LookupByKey(guildGuid); }
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public LFGuildSettings GetGuildSettings(ObjectGuid guildGuid) { return _guildSettings.LookupByKey(guildGuid); }
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Dictionary<ObjectGuid, LFGuildSettings> _guildSettings = new();
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Dictionary<ObjectGuid, Dictionary<ObjectGuid, MembershipRequest>> _membershipRequestsByGuild = new();
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Dictionary<ObjectGuid, Dictionary<ObjectGuid, MembershipRequest>> _membershipRequestsByPlayer = new();
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}
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public class MembershipRequest
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{
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public MembershipRequest(MembershipRequest settings)
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{
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_comment = settings.GetComment();
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_availability = settings.GetAvailability();
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_classRoles = settings.GetClassRoles();
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_interests = settings.GetInterests();
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_guildId = settings.GetGuildGuid();
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_playerGUID = settings.GetPlayerGUID();
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_time = settings.GetSubmitTime();
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}
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public MembershipRequest(ObjectGuid playerGUID, ObjectGuid guildId, uint availability, uint classRoles, uint interests, string comment, long submitTime)
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{
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_comment = comment;
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_guildId = guildId;
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_playerGUID = playerGUID;
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_availability = (byte)availability;
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_classRoles = (byte)classRoles;
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_interests = (byte)interests;
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_time = submitTime;
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}
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public MembershipRequest()
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{
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_time = GameTime.GetGameTime();
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}
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public ObjectGuid GetGuildGuid() { return _guildId; }
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public ObjectGuid GetPlayerGUID() { return _playerGUID; }
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public byte GetAvailability() { return _availability; }
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public byte GetClassRoles() { return _classRoles; }
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public byte GetInterests() { return _interests; }
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public long GetSubmitTime() { return _time; }
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public long GetExpiryTime() { return _time + 30 * 24 * 3600; } // Adding 30 days
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public string GetComment() { return _comment; }
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string _comment = "";
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ObjectGuid _guildId;
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ObjectGuid _playerGUID;
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byte _availability;
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byte _classRoles;
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byte _interests;
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long _time;
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}
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public class LFGuildPlayer
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{
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public LFGuildPlayer()
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{
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_guid = ObjectGuid.Empty;
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_roles = 0;
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_availability = 0;
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_interests = 0;
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_level = 0;
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}
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public LFGuildPlayer(ObjectGuid guid, uint role, uint availability, uint interests, uint level)
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{
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_guid = guid;
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_roles = (byte)role;
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_availability = (byte)availability;
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_interests = (byte)interests;
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_level = (byte)level;
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}
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public LFGuildPlayer(ObjectGuid guid, uint role, uint availability, uint interests, uint level, string comment)
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{
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_comment = comment;
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_guid = guid;
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_roles = (byte)role;
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_availability = (byte)availability;
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_interests = (byte)interests;
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_level = (byte)level;
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}
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|
||||
public LFGuildPlayer(LFGuildPlayer settings)
|
||||
{
|
||||
_comment = settings.GetComment();
|
||||
_guid = settings.GetGUID();
|
||||
_roles = settings.GetClassRoles();
|
||||
_availability = settings.GetAvailability();
|
||||
_interests = settings.GetInterests();
|
||||
_level = settings.GetLevel();
|
||||
}
|
||||
|
||||
public ObjectGuid GetGUID() { return _guid; }
|
||||
public byte GetClassRoles() { return _roles; }
|
||||
public byte GetAvailability() { return _availability; }
|
||||
public byte GetInterests() { return _interests; }
|
||||
public byte GetLevel() { return _level; }
|
||||
public string GetComment() { return _comment; }
|
||||
|
||||
string _comment = "";
|
||||
ObjectGuid _guid;
|
||||
byte _roles;
|
||||
byte _availability;
|
||||
byte _interests;
|
||||
byte _level;
|
||||
}
|
||||
|
||||
public class LFGuildSettings : LFGuildPlayer
|
||||
{
|
||||
public LFGuildSettings()
|
||||
{
|
||||
_listed = false;
|
||||
_team = TeamId.Alliance;
|
||||
}
|
||||
|
||||
public LFGuildSettings(bool listed, uint team)
|
||||
{
|
||||
_listed = listed;
|
||||
_team = team;
|
||||
}
|
||||
|
||||
public LFGuildSettings(bool listed, uint team, ObjectGuid guid, uint role, uint availability, uint interests, uint level)
|
||||
: base(guid, role, availability, interests, level)
|
||||
{
|
||||
_listed = listed;
|
||||
_team = team;
|
||||
}
|
||||
|
||||
public LFGuildSettings(bool listed, uint team, ObjectGuid guid, uint role, uint availability, uint interests, uint level, string comment)
|
||||
: base(guid, role, availability, interests, level, comment)
|
||||
{
|
||||
_listed = listed;
|
||||
_team = team;
|
||||
}
|
||||
|
||||
public LFGuildSettings(LFGuildSettings settings)
|
||||
: base(settings)
|
||||
{
|
||||
_listed = settings.IsListed();
|
||||
_team = settings.GetTeam();
|
||||
}
|
||||
|
||||
public bool IsListed() { return _listed; }
|
||||
void SetListed(bool state) { _listed = state; }
|
||||
|
||||
public uint GetTeam() { return _team; }
|
||||
|
||||
bool _listed;
|
||||
uint _team;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user