Core/Entities: Remove phasemask
This commit is contained in:
@@ -941,7 +941,7 @@ namespace Game.Chat
|
||||
Creature creature = new Creature();
|
||||
|
||||
Map map = handler.GetSession().GetPlayer().GetMap();
|
||||
if (!creature.Create(map.GenerateLowGuid(HighGuid.Vehicle), map, handler.GetSession().GetPlayer().GetPhaseMask(), entry, x, y, z, o, null, id))
|
||||
if (!creature.Create(map.GenerateLowGuid(HighGuid.Vehicle), map, entry, x, y, z, o, null, id))
|
||||
return false;
|
||||
|
||||
map.AddToMap(creature.ToCreature());
|
||||
|
||||
Reference in New Issue
Block a user