Core/Entities: Remove phasemask
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@@ -476,7 +476,7 @@ namespace Game.Chat
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GameObject obj = new GameObject();
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Quaternion rotation = new Quaternion(Matrix3.fromEulerAnglesZYX(player.GetOrientation(), 0.0f, 0.0f));
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if (!obj.Create(objectInfo.entry, map, 0, player, rotation, 255, GameObjectState.Ready))
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if (!obj.Create(objectInfo.entry, map, player, rotation, 255, GameObjectState.Ready))
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return false;
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obj.CopyPhaseFrom(player);
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